Hangar (E1M1) - Mega Armor
DefaultCollect Mega Armor in this map to send a check.

COMMUNITY INTEGRATION
Revisit the original DOOM episodes in a new order. Other worlds deliver level access, keycards and firepower while the hub lets you return to unfinished maps.
Maintained by KScl / Kay Sinclaire, Daivuk / David St-Louis
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
Archipelago 0.6.7 defines 474 unique addressable location entries across all four episodes. The default episode toggles select Episodes 1–3 and leave Episode 4 off, giving 348 checks: 27 level exits and 321 ordinary randomized item slots. Each enabled exit receives its matching fixed “- Complete” event and is removed from the random item-pool size. Nine explicitly one-attempt checks stay active but cannot hold progression items unless Allow Death Logic is enabled. These counts come from the pinned source tables and generation code; no seed or DOOM session was run.
Actions and milestones that can send a check to your multiworld.
Collect Mega Armor in this map to send a check.
Collect Armor in this map to send a check.
Collect Shotgun in this map to send a check.
Collect Chainsaw in this map to send a check.
Collect Shotgun in this map to send a check.
Collect Armor in this map to send a check.
Collect Supercharge in this map to send a check.
Collect Chaingun in this map to send a check.
Collect Red keycard in this map to send a check.
Collect Armor 2 in this map to send a check.
Collect Mega Armor in this map to send a check.
Collect Armor 3 in this map to send a check.
Collect Backpack in this map to send a check.
Collect Backpack 2 in this map to send a check.
Collect Armor in this map to send a check.
Collect Supercharge in this map to send a check.
Collect Yellow keycard in this map to send a check.
Collect Blue keycard in this map to send a check.
Collect Shotgun in this map to send a check.
Collect Shotgun 2 in this map to send a check.
A solo DOOM campaign per slot participates in live or asynchronous multiworld play. This does not promise native same-map co-op support.