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COMMUNITY INTEGRATION

DOOM EternalArchipelago randomizer mod

Build a multiworld Slayer campaign with randomized mission order, incoming weapons and upgrades, and optional side objectives. The 0.6.2 beta revises early progression, gate tracking and item delivery.

Maintained by snowzzrra

Reviewed build
0.6.2
OS
Windows, Linux / Proton
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • The campaign can cover the thirteen base-game missions, all nineteen missions with The Ancient Gods, DLC-only play or a custom mission pool. DLC availability must match the selected campaign.
  • Collectibles, secrets, Slayer Gates, Secret Encounters, challenges, weapon masteries, mission completion and Fortress objectives can send checks. Gates and Secret Encounters can be disabled separately; the Unmaykr goal requires gates.
  • Weapons, weapon mods, runes, suit perks, equipment and capacities arrive as multiworld items. Health, armor and ammo capacities count toward progression, together with at least one required Blood Punch acquisition.
  • Choose the Unmaykr, Icon of Sin, Dark Lord or Full Saga goal. Additional victory requirements are optional and now start empty, so a default goal no longer silently requires every enabled side activity.
  • Random Mission Order is the default. Its early route prefers less demanding missions; vanilla order and Mission Access as Items are alternatives. Custom pools and sustained-combat requirements shape which routes can be generated.
  • The first Sentinel Battery in Exultia is always an AP check. Starting weapons, Chainsaw, Dash, DLC gear, mission selection and the pool of seventeen Praetor suit upgrades have separate settings.
  • Weapon mastery rewards follow the selected weapon mod. Frag Grenade upgrades received too early wait for the grenade while other incoming items can continue.
  • Traps replace a configurable share of filler. Optional DeathLink has Soft mode with normal Extra Life and Saving Throw protections, or Hardcore mode that bypasses those protections. Ultra-Nightmare is outside the supported difficulty choices.
  • Mission Select distinguishes Slayer Gate key ownership from completion and exposes applicable challenges. An item-found HUD and optional automap markers help track checks; Taras Nabad completion uses its final portal.
Explore game mechanics

Before you start

  • Use the complete 0.6.2 platform package and its matching APWorld, which declares version 0.6.2 and requires Archipelago 0.6.7 or later. Internal room/content revision labels can still say 0.6.0; they are not the APWorld release version.
  • The default Full Saga configuration includes DLC campaigns. Own the selected campaigns or choose base-game-only settings before generation; an AP reward does not grant a DLC licence.
  • The current installer uses Sentinel Core, with 1.0.4 required for the reviewed HUD and gate behavior. Connect to the room, explicitly prepare and install its package, complete the injector prompts, then launch through Steam. A room connection alone does not confirm installation.
  • Linux uses a native launcher/bridge with the Windows game under Steam Proton. Follow the current msimg32 override and run_bridge.sh launch option. The former Meathook/XINPUT setup is obsolete for this release; preserve unknown third-party files when migrating.
  • When updating from 0.6.1, close the game and launcher, extract into a fresh folder, update Core and reconnect to the same room and slot. Follow the maintainer's instructions for retaining that room's APWorld; new defaults and generation changes apply to new seeds.
  • Back up saves and keep the room identity intact. The client and Core include identity-bound saves and recovery controls, but an interrupted item effect can remain uncertain and require reconciliation. A successful command submission does not prove that every consumable was applied exactly once.
  • Compatibility is tied to the supported Steam executable profile and matching Core/bridge protocol. Unknown game builds can be refused. The Windows and Proton paths were inspected statically; no independent playthrough is claimed.
  • The inspected mod package contains game-format resources whose complete redistribution basis was not established, and a complete dependency-notice inventory remains unverified. This is an evidence limitation, not an allegation against its maintainer.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View DOOM Eternal on Steam