Build a multiworld Slayer campaign with randomized mission order, incoming weapons and upgrades, and optional side objectives. The 0.6.2 beta revises early progression, gate tracking and item delivery.
The APWorld defines 443 candidate checks. With the published Full Saga defaults, 441 enter the generated world: Randomize Chainsaw and Randomize Dash default off, so those two pickups remain at their vanilla locations. All 8 Slayer Gates, 24 Secret Encounters and 13 Weapon Mastery Challenges default on. The default mission pool includes all 19 missions; DLC checks require the player to own the selected DLC. The tagged README still reports 437 and lists a removed first-battery toggle, so the packaged APWorld tables and release notes are used here. Counts are derived from the source table and generation filters, not one generated seed.
Actions and milestones that can send a check to your multiworld.
443 locations
Hell on Earth - Chainsaw
Collect or activate the listed Chainsaw objective in Hell on Earth.
Hell on Earth
Hell on Earth - Heavy Cannon
Collect or activate the listed Heavy Cannon objective in Hell on Earth.
Hell on Earth
Hell on Earth - Frag Grenade
Collect or activate the listed Frag Grenade objective in Hell on Earth.
Hell on Earth
Hell on Earth - Extra Life - Cliffside in Last Arena
Collect this Extra Life pickup in Hell on Earth.
Hell on Earth
Hell on Earth - Extra Life - Shopping Center Elevator
Collect this Extra Life pickup in Hell on Earth.
Hell on Earth
Hell on Earth - Extra Life - Street Arena Behind Breakable Wall
Collect this Extra Life pickup in Hell on Earth.
Hell on Earth
Hell on Earth - Extra Life - Street Arena Behind Bars
Collect this Extra Life pickup in Hell on Earth.
Hell on Earth
Hell on Earth - Hell Barges Codex
Collect or activate the listed Hell Barges Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Remaining Human Populations Part 1 Codex
Collect or activate the listed Remaining Human Populations Part 1 Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Remaining Human Populations Part 2 Codex
Collect or activate the listed Remaining Human Populations Part 2 Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Formation of the ARC Codex
Collect or activate the listed Formation of the ARC Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Hell Priests Codex
Collect or activate the listed Hell Priests Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Deag Nilox Codex
Collect or activate the listed Deag Nilox Codex objective in Hell on Earth.
Hell on Earth
Hell on Earth - Modbot - Barge Upper Floor
Collect the Modbot to unlock a weapon mod in Hell on Earth.
Hell on Earth
Hell on Earth - Modbot - Mech Street Ruined House
Collect the Modbot to unlock a weapon mod in Hell on Earth.
Hell on Earth
Hell on Earth - Modbot - Subway Train Wreck
Collect the Modbot to unlock a weapon mod in Hell on Earth.
Hell on Earth
Hell on Earth - Zombie Toy
Collect or activate the listed Zombie Toy objective in Hell on Earth.
Hell on Earth
Hell on Earth - Doom Slayer Toy
Collect or activate the listed Doom Slayer Toy objective in Hell on Earth.
Hell on Earth
Hell on Earth - Imp Toy
Collect or activate the listed Imp Toy objective in Hell on Earth.
Hell on Earth
Hell on Earth - Infinite Extra Lives Cheat
Collect or activate the listed Infinite Extra Lives Cheat objective in Hell on Earth.
Hell on Earth
Playing with others
Each player runs a solo Slayer campaign while Archipelago exchanges rewards between games. One-player rooms work as solo randomizers, and the bridge retains delivery state for reconnects. This does not add cooperative campaign control or support for Battlemode.
Known scope and limitations
Use the complete 0.6.2 platform package and its matching APWorld, which declares version 0.6.2 and requires Archipelago 0.6.7 or later. Internal room/content revision labels can still say 0.6.0; they are not the APWorld release version.
The default Full Saga configuration includes DLC campaigns. Own the selected campaigns or choose base-game-only settings before generation; an AP reward does not grant a DLC licence.
The current installer uses Sentinel Core, with 1.0.4 required for the reviewed HUD and gate behavior. Connect to the room, explicitly prepare and install its package, complete the injector prompts, then launch through Steam. A room connection alone does not confirm installation.
Linux uses a native launcher/bridge with the Windows game under Steam Proton. Follow the current msimg32 override and run_bridge.sh launch option. The former Meathook/XINPUT setup is obsolete for this release; preserve unknown third-party files when migrating.
When updating from 0.6.1, close the game and launcher, extract into a fresh folder, update Core and reconnect to the same room and slot. Follow the maintainer's instructions for retaining that room's APWorld; new defaults and generation changes apply to new seeds.
Back up saves and keep the room identity intact. The client and Core include identity-bound saves and recovery controls, but an interrupted item effect can remain uncertain and require reconciliation. A successful command submission does not prove that every consumable was applied exactly once.
Compatibility is tied to the supported Steam executable profile and matching Core/bridge protocol. Unknown game builds can be refused. The Windows and Proton paths were inspected statically; no independent playthrough is claimed.
The inspected mod package contains game-format resources whose complete redistribution basis was not established, and a complete dependency-notice inventory remains unverified. This is an evidence limitation, not an allegation against its maintainer.