Bring Hell Revealed's demanding 32-map campaign into a multiworld. Receive map access, weapons and local keys from other games, and choose a full campaign or a shorter objective suited to your group.
The Panludia catalogue references APWorld 2.0.20260827. The maintainer index now lists 2.0.20260914; this record describes the catalogue version, and the later package has not been reviewed here.
Actions and milestones that can send a check to your multiworld.
513 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Into the Gate (MAP01) - Exit
Default
This map exit records a fixed completion event used by the configured World goal; it is not a randomized pickup.
Into the Gate (MAP01)
Into the Gate (MAP01) - Shotgun
Default
The APWorld defines this named pickup in Into the Gate (MAP01) as a location check.
Into the Gate (MAP01)
Into the Gate (MAP01) - Rocket launcher (Inside Terminal)
Default
The APWorld defines this named pickup in Into the Gate (MAP01) as a location check.
Into the Gate (MAP01)
Into the Gate (MAP01) - Armor (Final Vestibule)
Default
The APWorld defines this named pickup in Into the Gate (MAP01) as a location check.
Into the Gate (MAP01)
Into the Gate (MAP01) - Berserk (Cross Room)
Default
The APWorld defines this named pickup in Into the Gate (MAP01) as a location check.
Into the Gate (MAP01)
Gateway Lab (MAP02) - Exit
Default
This map exit records a fixed completion event used by the configured World goal; it is not a randomized pickup.
Gateway Lab (MAP02)
Gateway Lab (MAP02) - Shotgun
Default
The APWorld defines this named pickup in Gateway Lab (MAP02) as a location check.
Gateway Lab (MAP02)
Gateway Lab (MAP02) - Blue keycard (Corrdior Maze)
Default
The APWorld defines this named pickup in Gateway Lab (MAP02) as a location check.
Gateway Lab (MAP02)
Gateway Lab (MAP02) - Chaingun (Upper Closet)
Default
The APWorld defines this named pickup in Gateway Lab (MAP02) as a location check.
Gateway Lab (MAP02)
Gateway Lab (MAP02) - Super Shotgun (South West Secret)
Default
The APWorld defines this named pickup in Gateway Lab (MAP02) as a location check.
Gateway Lab (MAP02)
Gateway Lab (MAP02) - Armor (Corridor Maze)
Default
The APWorld defines this named pickup in Gateway Lab (MAP02) as a location check.
Gateway Lab (MAP02)
The Dumpster (MAP03) - Exit
Default
This map exit records a fixed completion event used by the configured World goal; it is not a randomized pickup.
The Dumpster (MAP03)
The Dumpster (MAP03) - Shotgun (Crate Room)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Yellow keycard (Crate Room)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Red keycard (Tech Corridor)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Supercharge (Concrete Tower)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Rocket launcher (Cracked Stone Room)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Mega Armor (Upstairs Secret)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Super Shotgun (Upper Chamber)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
The Dumpster (MAP03) - Chaingun (Crate Room)
Default
The APWorld defines this named pickup in The Dumpster (MAP03) as a location check.
The Dumpster (MAP03)
Playing with others
A solo Hell Revealed campaign per Archipelago slot exchanges items with other games. Players may progress together or in separate sessions while the room remains available; same-map co-op is not established here.
Known scope and limitations
This is a free additional campaign requiring your own DOOM2.WAD and the separate HR.WAD from Hell Revealed. The Steam link, artwork and review count describe the DOOM + DOOM II base collection, not a Steam release of Hell Revealed itself.
Install doom2_hr.apworld in both Archipelago's custom_worlds folder and APDoom's games folder. Keep it intact: the included HrArchipelago.wad contains supplementary menu graphics. Select DOOM II - Hell Revealed for your slot.
Obtain the original Hell Revealed archive from the linked campaign archive and keep its notices. Place HR.WAD beside APDoom; HRMUS.WAD is optional music, not required progression data. Panludia does not distribute these WADs.
Use APDoom 2.0 with the July custom-world loading hotfix and Archipelago 0.6.3 or newer. The dated APWorld version differs from the client version. Prefer original DOS DOOM2.WAD data; rerelease data and extra gameplay mods are not guaranteed compatible.
Hell Revealed is intentionally difficult. For a conservative configuration, leave Trick Difficulty at None, Allow Death Logic off and ammunition capacities at their defaults. Lower capacities can make the game logically unsafe; reduced combat difficulty is a separate option.
Install the client into a fresh directory and back up existing saves. Do not mix old 32-bit APDoom dependencies with the 64-bit client or change the world package midway through a room without compatibility guidance.
The package, settings, shared goal code and selected map adjustments were inspected, not independently played through. Windows and Linux/AppImage are documented client routes. Original WAD co-op support does not establish same-map co-op support in this integration.