Skip to content
All integrations
Maintainer repository preview

COMMUNITY INTEGRATION

DracominoArchipelago randomizer mod

Trade falling-block shapes and abilities across a multiworld while clearing lines and collecting board coins. Game 0.3.3 adds TrapLink groups, revised effects and a fishing fix; its separate APWorld remains 0.3.0.

Maintained by Dragon Wolf Leo (programming), VAdaPEGA (art and sound)

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Dracomino game 0.3.3 with separate Dracomino APWorld 0.3.0Game 0.3.3 · APWorld 0.3.0 · minimum Archipelago 0.5.1

The catalog lists all 11,000 source-defined location IDs; this is a possible address space, not a promise that one seed contains them all. The default 100-line configuration creates 99 line checks and 222 coin checks. Goal and pool options change generated counts, and each seed assigns coin positions. A Default badge means a category is enabled or eligible under defaults, not that every eligible trap or shape is guaranteed in an individual seed.

Actions and milestones that can send a check to your multiworld.

11,000 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Line 1 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 2 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 3 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 4 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 5 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 6 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 7 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 8 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 9 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 10 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 11 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 12 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 13 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 14 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 15 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 16 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 17 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 18 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 19 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Line 20 Cleared

Default

Clear this row to send a check. The selected final row is the victory event, not an item location.

Line clears

Playing with others

Each player runs their own Dracomino board as an Archipelago slot. Checks exchange items with other games; optional DeathLink, TrapLink and EnergyLink share selected effects. Experimental Versus Mode changes trap behavior and is separate from normal play.

Known scope and limitations

  • Use the Windows or Linux game build v0.3.3 with the separate APWorld v0.3.0. The World requires Archipelago 0.5.1 or newer and game 0.3.0 or newer. Generate your YAML and multiworld, host the resulting archive, then enter its server, port, slot and password in the game.
  • The browser version is a separate delivery route and may vary by browser; it was not checked against these desktop packages. Keyboard and controller are supported, but there is no in-game rebinding and mobile is unsupported. Running from source targets Godot 4.4.x.
  • The game and World currently differ on one trap: the World calls item 212 Invert Colors Trap, while game 0.3.3 applies Random Trap. Expect a random effect for that received item. Versus Mode is explicitly experimental and should not be treated as the normal progression mode.
  • Choose stacking and leniency settings for your ability. The author does not support external trackers; their predictions are not a substitute for the in-game board. Excessively dense short-goal configurations are rejected during generation.
  • Server-confirmed checks and received inventory can be rebuilt on connection. The current board, locally pending checks and unsent victory state are not durably saved by the inspected game code. Finish important actions while connected; reopening the game does not establish continuation of the same board.
  • Connection recovery exists within a running session, but incompatible game versions produce a warning rather than a hard refusal. Use the reviewed game/World pair and the intended slot.
  • The network client can fall back from encrypted to plaintext WebSocket. The saved connection settings omit the password, but the reviewed password field is not masked. Protection of credentials and local cached data is incomplete.
  • The game includes licences for its original code, art, audio and dependencies. A separate APWorld redistribution licence and a complete engine rebuild were not established. The packaged game scripts and APWorld files were matched to their pinned sources; no game session was run.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.