Skip to content
All integrations
Drova - Forsaken Kin official Steam artwork

COMMUNITY INTEGRATION

Drova - Forsaken KinArchipelago randomizer mod

Explore Drova while discoveries and quests send rewards across a multiworld. Configure which kinds of loot become checks, choose your faction and receive equipment, supplies and character upgrades. The published version has deliberately limited progression logic.

Maintained by TrustNoOneElse

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.4.0APWorld 0.4.0

The 8,232 candidate names span optional categories, all milestone ranges and mutually exclusive faction branches; they are not a per-seed total. Default Nemeton settings produce 929 checks: 509 chest slots, 364 container slots and 56 eligible quests. Static source review only; no generated seed or game session was tested.

Actions and milestones that can send a check to your multiworld.

8,232 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Attributes Learned - 1

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 10

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 11

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 12

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 13

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 14

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 15

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 16

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 17

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 18

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 19

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 2

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 20

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 21

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 22

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 23

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 24

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 25

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 26

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Attributes Learned - 27

A check is sent when this teacher-learned attribute-point milestone is reached. Points from Archipelago items, potions and level-ups do not count.

Attribute milestones

Playing with others

Separate solo Drova campaigns can exchange items live or at different times through an Archipelago room. This does not turn Drova into native co-op. Keep the correct save and room paired, and save regularly.

Known scope and limitations

  • Use the Windows Steam game with MelonLoader IL2CPP 0.7.3 and the separate Drova Modding API 0.5.4 or newer. Install the mod's Mods and UserLibs folders into the game directory, and the matching drova.apworld into Archipelago 0.6.7 or newer. Linux support was not established by this review.
  • This page describes release 0.4.0, not unreleased changes on the main development branch. In particular, the newer knockout-style DeathLink setting is not part of this reviewed release.
  • Most checks are treated as reachable from the start by the generator. Only selected key requirements are modeled. Normal mode keeps native keys and protected quest items, but this is not a fully gated progression randomizer or a guarantee against every softlock.
  • Leave Carnage disabled for a normal campaign: it removes important loot protections and broadens entrance shuffling. The maintainer explicitly allows unfinishable seeds in that mode; adding other players does not guarantee a solution to a circular dependency.
  • Start with a backed-up, dedicated save. The inspected client stores AP identity and item progress inside the native save, checks for seed/slot mismatches and retries pending work. This is source evidence, not a demonstrated guarantee across crashes or every disconnected-play path.
  • Room settings, including the password, are stored in plaintext in UserData/ArchipelagoDrova/config.json. Do not share that file or include it in public reports. Use the F7 panel instead of posting connection commands with passwords.
  • For a first run, keep optional bulk categories and teacher milestones conservative. Attribute milestone count multiplied by its interval must fit the points you can actually learn; the option ranges alone do not ensure this.
  • The release and selected source paths were reviewed without running a complete game. Backtracking, merchant faction assignments, consumable balance and reconnect behavior still benefit from playtesting. Native shared-save co-op is not established.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Drova - Forsaken Kin on Steam