Turn Duck Game's Arcade challenges into a multiworld: other players unlock your levels and equipment, while your medals send their rewards. This young integration uses a separate Duck Game Rebuilt-based client and is still receiving progression fixes.
The v0.1.1 APWorld defines 150 medal checks across 30 Arcade challenges. Defaults enable Silver, Gold and Platinum checks for all 30 levels, for 90 checks; Bronze and Developer are off. The default medal goal is 90 and is capped to enabled checks. The package manifest still reports world_version 0.1.0. No seed or game session was tested.
Actions and milestones that can send a check to your multiworld.
150 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
VARIETY ZONE - OBSTACLE COURSE Bronze Medal
Earn the Bronze medal in this Arcade challenge. The check is included when that medal type is enabled.
Bronze medals
VARIETY ZONE - OBSTACLE COURSE Silver Medal
Default
Earn the Silver medal in this Arcade challenge. The check is included when that medal type is enabled.
Silver medals
VARIETY ZONE - OBSTACLE COURSE Gold Medal
Default
Earn the Gold medal in this Arcade challenge. The check is included when that medal type is enabled.
Gold medals
VARIETY ZONE - OBSTACLE COURSE Platinum Medal
Default
Earn the Platinum medal in this Arcade challenge. The check is included when that medal type is enabled.
Platinum medals
VARIETY ZONE - OBSTACLE COURSE Developer Medal
Earn the Developer medal in this Arcade challenge. The check is included when that medal type is enabled.
Developer medals
VARIETY ZONE - DEATH RAY 101 Bronze Medal
Earn the Bronze medal in this Arcade challenge. The check is included when that medal type is enabled.
Bronze medals
VARIETY ZONE - DEATH RAY 101 Silver Medal
Default
Earn the Silver medal in this Arcade challenge. The check is included when that medal type is enabled.
Silver medals
VARIETY ZONE - DEATH RAY 101 Gold Medal
Default
Earn the Gold medal in this Arcade challenge. The check is included when that medal type is enabled.
Gold medals
VARIETY ZONE - DEATH RAY 101 Platinum Medal
Default
Earn the Platinum medal in this Arcade challenge. The check is included when that medal type is enabled.
Platinum medals
VARIETY ZONE - DEATH RAY 101 Developer Medal
Earn the Developer medal in this Arcade challenge. The check is included when that medal type is enabled.
Developer medals
VARIETY ZONE - SWING SHOES Bronze Medal
Earn the Bronze medal in this Arcade challenge. The check is included when that medal type is enabled.
Bronze medals
VARIETY ZONE - SWING SHOES Silver Medal
Default
Earn the Silver medal in this Arcade challenge. The check is included when that medal type is enabled.
Silver medals
VARIETY ZONE - SWING SHOES Gold Medal
Default
Earn the Gold medal in this Arcade challenge. The check is included when that medal type is enabled.
Gold medals
VARIETY ZONE - SWING SHOES Platinum Medal
Default
Earn the Platinum medal in this Arcade challenge. The check is included when that medal type is enabled.
Platinum medals
VARIETY ZONE - SWING SHOES Developer Medal
Earn the Developer medal in this Arcade challenge. The check is included when that medal type is enabled.
Developer medals
TARGET MISSIONS - STEP 1: OFFICE RAID Bronze Medal
Earn the Bronze medal in this Arcade challenge. The check is included when that medal type is enabled.
Bronze medals
TARGET MISSIONS - STEP 1: OFFICE RAID Silver Medal
Default
Earn the Silver medal in this Arcade challenge. The check is included when that medal type is enabled.
Silver medals
TARGET MISSIONS - STEP 1: OFFICE RAID Gold Medal
Default
Earn the Gold medal in this Arcade challenge. The check is included when that medal type is enabled.
Gold medals
TARGET MISSIONS - STEP 1: OFFICE RAID Platinum Medal
Default
Earn the Platinum medal in this Arcade challenge. The check is included when that medal type is enabled.
Platinum medals
TARGET MISSIONS - STEP 1: OFFICE RAID Developer Medal
Earn the Developer medal in this Arcade challenge. The check is included when that medal type is enabled.
Developer medals
Playing with others
Separate single-player Arcade runs exchange items through an Archipelago room. Synchronous and asynchronous scheduling use the room server; stay connected while playing. Native competitive multiplayer is outside the reviewed integration scope.
Known scope and limitations
The maintainer distributes a standalone client based on Duck Game Rebuilt, with game code and bundled images, audio and levels. Steam ownership is required by the guide, but a complete redistribution-permission record for these components was not found in the reviewed material.
Pair client 0.1.1 with the APWorld release 0.1.1 dated 30 September. Its internal manifest still says world_version 0.1.0 and minimum Archipelago 0.6.7. Client and World are maintained in separate repositories; use the two linked releases.
Keep Steam running. Extract the client separately, then use DuckGame.exe on Windows or DuckGame.sh with Mono on Linux. The package includes native libraries for both paths, but these exact builds were not run during this review. Back up normal game profiles first.
Enter room settings under Pause > Options > Archipelago, then enter Arcade to connect. The password uses an unmasked text field; avoid including that screen in shared captures. Detailed login errors are not currently exposed by the AP menu.
The inherited crash handler contains external reporting of identifiers, machine details, command-line information and logs. Its privacy switch only masks part of that data. Inspect this behaviour before sharing sensitive information through the client or its reports.
Keep the room online while earning medals. There is no durable queue for offline results, and the completion message can be sent before the final checks are confirmed. Re-entering Arcade restores confirmed server state but does not recover every unsent result.
Use at least three medal types for a first seed. Avoid all-zero effect weights while traps are enabled. World generation changes a shared equipment-classification table, which may affect another Duck Game slot generated in the same process.
Active trap cleanup stops on disconnection and its queue is cleared. Timed effects may therefore persist for the current challenge. Try a short seed without traps before using the expanded effect settings.
The rebuilt-game source also retains a separate updater aimed at another repository. Its availability is build-conditional and was not tested here; applying a base-game update does not establish compatibility with this AP client.
The integration targets single-player Arcade challenges. Shared Arcade progression and compatibility with ordinary competitive lobbies are not established by this review.