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Elden Ring NightreignArchipelago randomizer mod

Play Elden Ring Nightreign with Archipelago boss and character access, expedition checks, randomized equipment and currencies. Release 0.4.4 adds beta DeathLink; Windows, save and rotating-boss limits apply.

Maintained by jacksonstubblefield (jacksontc), with credits to thefifthmatt and community data miners

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release APWorld + Windows client v0.4.4APWorld manifest v0.4.2 (release tag v0.4.4)

The v0.4.4 APWorld generates 1,432 candidate checks; default settings generate 135 checks. The location ID table also registers 1,980 Weak/Strong reward entries, but this release deliberately generates none. Everdark Sovereigns are included by default but depend on an external rotation and never count toward victory goals. The shipped option class sets Night Aspect as the default goal; the release overview document still says All Bosses. The original World was generated in an isolated Archipelago 0.6.8 environment; no game session was run.

Actions and milestones that can send a check to your multiworld.

1,432 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Defeat Tricephalos as Wylder

Nightlord defeats

Defeat Gaping Jaw as Wylder

Nightlord defeats

Defeat Sentient Pest as Wylder

Nightlord defeats

Defeat Augur as Wylder

Nightlord defeats

Defeat Equilibrious Beast as Wylder

Nightlord defeats

Defeat Darkdrift Knight as Wylder

Nightlord defeats

Defeat Fissure in the Fog as Wylder

Nightlord defeats

Defeat Night Aspect as Wylder

Nightlord defeats

Defeat Balancers as Wylder

Nightlord defeats

Defeat Dreglord as Wylder

Nightlord defeats

Defeat Tricephalos as Guardian

Nightlord defeats

Defeat Gaping Jaw as Guardian

Nightlord defeats

Defeat Sentient Pest as Guardian

Nightlord defeats

Defeat Augur as Guardian

Nightlord defeats

Defeat Equilibrious Beast as Guardian

Nightlord defeats

Defeat Darkdrift Knight as Guardian

Nightlord defeats

Defeat Fissure in the Fog as Guardian

Nightlord defeats

Defeat Night Aspect as Guardian

Nightlord defeats

Defeat Balancers as Guardian

Nightlord defeats

Defeat Dreglord as Guardian

Nightlord defeats

Playing with others

Each Windows game connects as an Archipelago slot. Native co-op remains governed by the game and the required offline/EAC-free setup; this review does not establish a supported co-op launch path.

Known scope and limitations

  • Use the paired v0.4.4 APWorld with Archipelago 0.6.7 or newer and the Windows Steam game. The shipped and tagged manifests still say World 0.4.2. The memory-reader source names game build 1.03.3.0; later patches are not established by this static review.
  • Follow the maintainer's offline-game requirement: the client refuses to attach when its known EasyAntiCheat process is running. The in-game offline menu setting alone is insufficient. Keep this AP run in a fresh, separate save and do not reuse a modified save for ordinary online play.
  • Select only characters and bosses from content you own. Defaults include DLC entries and Everdark Sovereigns. Everdark availability depends on external rotation, and required progression may be placed there; omit those entries for a run that does not depend on their availability.
  • Keep at least one ordinary boss in All Bosses configurations. If only Everdark entries are selected, empty goal groups make the client fall back to completing all locations, contradicting the intended ordinary-boss goal behavior. Night Aspect must be included when it is the selected goal.
  • Native boss flags reveal several bosses together, so a selectable boss is not necessarily unlocked for your AP slot. The client additionally withholds boss/character checks and expedition rewards when the required Access items are missing.
  • Local JSON stores sent checks and delivered rewards, and reconnect replays recorded checks. Writes are not atomic and the physical game save is not tied to the AP seed/slot. Back up both save and AP state, keep them paired, and restart the client after a game-process restart if it stops detecting events.
  • Native reward calls have no reliable effect acknowledgement, and some unique win/night events cannot be reconstructed after interruption. Victory transmission also has an early latch. Keep logs if checks or rewards disagree; automatic loss-free recovery is not established.
  • All 25 non-manifest package files match the identified source revision after newline normalization, and the published APWorld digest was verified. The root source has an MIT licence, but it is absent from the APWorld and the bundled artwork has no complete provenance record. Supplied tests were read without executing them; no game session was run.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Elden Ring Nightreign on Steam