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Elden Ring NightreignArchipelago randomizer mod

Play Elden Ring Nightreign with Archipelago boss and character access, expedition checks, randomized equipment and currencies. Release 0.4.4 adds beta DeathLink; Windows, save and rotating-boss limits apply.

Maintained by jacksonstubblefield (jacksontc), with credits to thefifthmatt and community data miners

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Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • Use the paired v0.4.4 APWorld with Archipelago 0.6.7 or newer and the Windows Steam game. The shipped and tagged manifests still say World 0.4.2. The memory-reader source names game build 1.03.3.0; later patches are not established by this static review.
  • Follow the maintainer's offline-game requirement: the client refuses to attach when its known EasyAntiCheat process is running. The in-game offline menu setting alone is insufficient. Keep this AP run in a fresh, separate save and do not reuse a modified save for ordinary online play.
  • Select only characters and bosses from content you own. Defaults include DLC entries and Everdark Sovereigns. Everdark availability depends on external rotation, and required progression may be placed there; omit those entries for a run that does not depend on their availability.
  • Keep at least one ordinary boss in All Bosses configurations. If only Everdark entries are selected, empty goal groups make the client fall back to completing all locations, contradicting the intended ordinary-boss goal behavior. Night Aspect must be included when it is the selected goal.
  • Native boss flags reveal several bosses together, so a selectable boss is not necessarily unlocked for your AP slot. The client additionally withholds boss/character checks and expedition rewards when the required Access items are missing.
  • Local JSON stores sent checks and delivered rewards, and reconnect replays recorded checks. Writes are not atomic and the physical game save is not tied to the AP seed/slot. Back up both save and AP state, keep them paired, and restart the client after a game-process restart if it stops detecting events.
  • Native reward calls have no reliable effect acknowledgement, and some unique win/night events cannot be reconstructed after interruption. Victory transmission also has an early latch. Keep logs if checks or rewards disagree; automatic loss-free recovery is not established.
  • All 25 non-manifest package files match the identified source revision after newline normalization, and the published APWorld digest was verified. The root source has an MIT licence, but it is absent from the APWorld and the bundled artwork has no complete provenance record. Supplied tests were read without executing them; no game session was run.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Elden Ring Nightreign on Steam