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Fantastic Fist official Steam artwork

COMMUNITY INTEGRATION

Fantastic FistArchipelago randomizer mod

Guide Vivi and a giant mouse-controlled fist through a multiworld platformer. Level gimmicks and coins become received items, while exits, collectibles and boss hearts send rewards to other games.

Maintained by WaluigiGoesWa (DannySchultzDev)

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Fantastic Fist client plugin 0.0.4 and APWorld 0.0.40.0.4

The options documentation says Roomsanity adds 210 locations and Checkpointsanity adds 41. The released source loops register 212 room names and 42 checkpoint names. The page follows the released tables and keeps both options marked unfinished per the maintainer notes.

Actions and milestones that can send a check to your multiworld.

458 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Introduction Coin 1

Default

Named coin location in Introduction; the game-side trigger was not tested.

Coins

Introduction Coin 2

Default

Named coin location in Introduction; the game-side trigger was not tested.

Coins

The Caves Coin 1

Default

Named coin location in The Caves; the game-side trigger was not tested.

Coins

The Caves Coin 2

Default

Named coin location in The Caves; the game-side trigger was not tested.

Coins

The Caves Coin 3

Default

Named coin location in The Caves; the game-side trigger was not tested.

Coins

Get A Grip Coin 1

Default

Named coin location in Get A Grip; the game-side trigger was not tested.

Coins

Verticality Coin 1

Default

Named coin location in Verticality; the game-side trigger was not tested.

Coins

Verticality Coin 2

Default

Named coin location in Verticality; the game-side trigger was not tested.

Coins

Verticality Coin 3

Default

Named coin location in Verticality; the game-side trigger was not tested.

Coins

Catch A Ride Coin 1

Default

Named coin location in Catch A Ride; the game-side trigger was not tested.

Coins

Catch A Ride Coin 2

Default

Named coin location in Catch A Ride; the game-side trigger was not tested.

Coins

Catch A Ride Coin 3

Default

Named coin location in Catch A Ride; the game-side trigger was not tested.

Coins

Chaos Cavern Coin 1

Default

Named coin location in Chaos Cavern; the game-side trigger was not tested.

Coins

Holding On Coin 1

Default

Named coin location in Holding On; the game-side trigger was not tested.

Coins

Cliff Warning Coin 1

Default

Named coin location in Cliff Warning; the game-side trigger was not tested.

Coins

The Library Coin 1

Default

Named coin location in The Library; the game-side trigger was not tested.

Coins

The Library Coin 2

Default

Named coin location in The Library; the game-side trigger was not tested.

Coins

The Library Coin 3

Default

Named coin location in The Library; the game-side trigger was not tested.

Coins

Midnight Grove Coin 1

Default

Named coin location in Midnight Grove; the game-side trigger was not tested.

Coins

Midnight Grove Coin 2

Default

Named coin location in Midnight Grove; the game-side trigger was not tested.

Coins

Playing with others

A solo Fantastic Fist campaign exchanges items with other Archipelago worlds, played together or at different times. Keep the room reachable during play. Native shared-save co-op and working DeathLink are not provided by this listing.

Known scope and limitations

  • Download the client ZIP and fantastic_fist.apworld together from the maintainer's V0.0.4 release. Its files are identical to the Fantastic_Fist_V0.0.4 release in the shared Archipelago-WahInfinite repository. Use the game-specific release rather than that shared repository's latest release. The APWorld requires Archipelago 0.6.7 or newer.
  • The documented mod route is Windows with MelonLoader. The guide pins the loader as 7.1 and warns that later versions fail to hook; the corresponding official release is 0.7.1. Copy the client archive contents into Fantastic Fist's Mods folder as documented. Native Linux and macOS game availability does not establish mod support.
  • Keep DeathLink, Roomsanity, Checkpointsanity and Door Rando disabled. They appear in the options but are explicitly not functional in 0.0.4. Entrance randomization is a separate implemented feature.
  • Use simple alphanumeric slot names and room passwords: the inspected connection screen accepts letters, digits, colons and dots, but not spaces, hyphens or underscores. Connection Info.txt under the user's AppData stores the room password in plain text; do not include it in shared diagnostics.
  • Back up saves and dedicate the fourth save slot to one room at a time. Using a separate slot protects the usual campaigns from normal selection, but is not a complete seed-and-slot binding guarantee.
  • Stay connected while playing. The inspected location handler refuses to send a check when disconnected; it does not establish durable offline check recovery. Asynchronous multiworld participation still requires a reachable room while each player plays.
  • The release fixes a glitched-logic generation error and a World 3 restart exception. Goal reporting in the client is not proof that every generation option combination is validated. This source and package review is not an independent full campaign, binary audit or security certification.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Fantastic Fist on Steam