Introduction Coin 1
DefaultNamed coin location in Introduction; the game-side trigger was not tested.

COMMUNITY INTEGRATION
Guide Vivi and a giant mouse-controlled fist through a multiworld platformer. Level gimmicks and coins become received items, while exits, collectibles and boss hearts send rewards to other games.
Maintained by WaluigiGoesWa (DannySchultzDev)
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The options documentation says Roomsanity adds 210 locations and Checkpointsanity adds 41. The released source loops register 212 room names and 42 checkpoint names. The page follows the released tables and keeps both options marked unfinished per the maintainer notes.
Actions and milestones that can send a check to your multiworld.
Named coin location in Introduction; the game-side trigger was not tested.
Named coin location in Introduction; the game-side trigger was not tested.
Named coin location in The Caves; the game-side trigger was not tested.
Named coin location in The Caves; the game-side trigger was not tested.
Named coin location in The Caves; the game-side trigger was not tested.
Named coin location in Get A Grip; the game-side trigger was not tested.
Named coin location in Verticality; the game-side trigger was not tested.
Named coin location in Verticality; the game-side trigger was not tested.
Named coin location in Verticality; the game-side trigger was not tested.
Named coin location in Catch A Ride; the game-side trigger was not tested.
Named coin location in Catch A Ride; the game-side trigger was not tested.
Named coin location in Catch A Ride; the game-side trigger was not tested.
Named coin location in Chaos Cavern; the game-side trigger was not tested.
Named coin location in Holding On; the game-side trigger was not tested.
Named coin location in Cliff Warning; the game-side trigger was not tested.
Named coin location in The Library; the game-side trigger was not tested.
Named coin location in The Library; the game-side trigger was not tested.
Named coin location in The Library; the game-side trigger was not tested.
Named coin location in Midnight Grove; the game-side trigger was not tested.
Named coin location in Midnight Grove; the game-side trigger was not tested.
A solo Fantastic Fist campaign exchanges items with other Archipelago worlds, played together or at different times. Keep the room reachable during play. Native shared-save co-op and working DeathLink are not provided by this listing.