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Feeding Frenzy 2 Deluxe official Steam artwork

COMMUNITY INTEGRATION

Feeding Frenzy 2 DeluxeArchipelago randomizer mod

Grow through a fish-eating campaign whose next zones and abilities arrive from other worlds. Level completions and growth stages send checks, while optional level shuffle changes the route. Use a dedicated profile: this integration modifies native campaign progress.

Maintained by barretg, xLander, littleko52

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Feeding Frenzy 2 APWorld release v0.7.2 (manifest world_version 0.1.0)archipelago.json · world_version

The 147 count covers addressable checks across levels 1–59: 59 completions and two growth-stage checks for each of 44 non-bonus levels. The final boss is a local Victory event rather than a network location. Default Level Shuffle and Death Link are both off.

Actions and milestones that can send a check to your multiworld.

147 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Level 1 - Stage 1

Default

Reach growth stage 1 in level 1 to send a check.

Zone 0

Level 1 - Stage 2

Default

Reach growth stage 2 in level 1 to send a check.

Zone 0

Level 1 - Complete

Default

Complete level 1 to send a check.

Zone 0

Level 2 - Stage 1

Default

Reach growth stage 1 in level 2 to send a check.

Zone 0

Level 2 - Stage 2

Default

Reach growth stage 2 in level 2 to send a check.

Zone 0

Level 2 - Complete

Default

Complete level 2 to send a check.

Zone 0

Level 3 - Stage 1

Default

Reach growth stage 1 in level 3 to send a check.

Zone 0

Level 3 - Stage 2

Default

Reach growth stage 2 in level 3 to send a check.

Zone 0

Level 3 - Complete

Default

Complete level 3 to send a check.

Zone 0

Level 4 - Complete

Default

Complete level 4 to send a check.

Zone 0

Level 5 - Stage 1

Default

Reach growth stage 1 in level 5 to send a check.

Zone 0

Level 5 - Stage 2

Default

Reach growth stage 2 in level 5 to send a check.

Zone 0

Level 5 - Complete

Default

Complete level 5 to send a check.

Zone 0

Level 6 - Stage 1

Default

Reach growth stage 1 in level 6 to send a check.

Zone 0

Level 6 - Stage 2

Default

Reach growth stage 2 in level 6 to send a check.

Zone 0

Level 6 - Complete

Default

Complete level 6 to send a check.

Zone 0

Level 7 - Complete

Default

Complete level 7 to send a check.

Zone 0

Level 8 - Stage 1

Default

Reach growth stage 1 in level 8 to send a check.

Zone 0

Level 8 - Stage 2

Default

Reach growth stage 2 in level 8 to send a check.

Zone 0

Level 8 - Complete

Default

Complete level 8 to send a check.

Zone 0

Playing with others

Separate single-player campaigns exchange items through an Archipelago room. Participants can schedule play together or at different times, but should keep their client connected during play. This does not add native co-op; use one game and client instance per machine for the fixed local connection.

Known scope and limitations

  • Install feeding_frenzy_2.apworld, open Feeding Frenzy 2 Client in Archipelago and use Launch Game. Select the directory containing FeedingFrenzyTwo.exe for Steam Deluxe, or FeedingFrenzy2.exe for the original PC edition. The Steam edition starts through Steam, not by launching its executable directly.
  • Back up your saves and create a new in-game user for the randomizer. Never use your normal profile. Native campaign progress is not automatically tied to an AP seed or slot. Close both game and client before changing rooms or seeds; a previous shuffle can otherwise remain in client memory.
  • The client installs dsound.dll and ff2ap_hooks.dll beside the game. Existing files with those names can be replaced without a backup. The new proxy loads the system audio library directly; it no longer needs a copied dsound_real.dll and removes a leftover copy when possible.
  • The hooks remain active on ordinary launches. Close the game and use /uninstall to remove the installed DLLs. This does not restore overwritten third-party files or undo profile changes. Avoid combining audio-proxy mods without preserving the original files.
  • Version 0.7.2 adds Linux/Proton launch paths. Run Archipelago natively in Desktop Mode. For Steam, the first launch may create a Proton prefix without loading the mod; close the game and use Launch Game again. The client then writes a dsound override to that prefix.
  • Use /status to check that the native hooks connected. The disc edition can launch through umu-run or Wine. Avoid /fullscreen in Steam Deck Game Mode. These Linux paths were inspected statically; this review did not run the game on Linux, Steam Deck or Windows.
  • Remain connected while playing. Fish and ability state are resent to a reconnected game, but offline checks and 1-Ups received during disconnection or before a level is available are not guaranteed to be recovered. The final boss notification also lacks durable acknowledgement/retry.
  • The local game connection uses an unauthenticated loopback protocol. Keep it within a trusted local session. The native hooks use fixed game offsets without a game-version fingerprint check, so compatibility with a different executable build should not be assumed.
  • The release is tagged 0.7.2, but the embedded manifest still declares world_version 0.1.0 and minimum Archipelago 0.6.0. The registered embedded setup tutorial is absent from the package; use the linked repository guide. Identify the installed build by release and hash.
  • The package contains integration code and native mod DLLs. A root integration licence and complete third-party notices were not found in the distributed files. Future score checks, fish-species checks and cosmetic randomizers in the README are plans, not delivered features.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Feeding Frenzy 2 Deluxe on Steam