Keep FFVIII's story while Guardian Forces, spells and key rewards travel through the multiworld. Release 0.9.0 offers configurable checks, junction and ability locks, trackers and optional experimental travel gates.
The v0.9.0 README and source location table give 583 addressable checks; applying the pinned option defaults enables 457 and leaves 126 hidden world-map draw points off. The player guide still says up to 429 and describes 455 checks open at the start, figures that do not reconcile with the v0.9.0 location and option tables. This page follows those pinned tables; no seed was generated.
Actions and milestones that can send a check to your multiworld.
583 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Study Panel: Quezacotl
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Study Panel: Shiva
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Fire Cavern: Ifrit
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Dollet Comm Tower: Siren
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Tomb of the Unknown King: Brothers
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Magical Lamp: Diablos
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Deling Sewers: Carbuncle
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Balamb Garden MD Level: Leviathan
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Balamb Town: Pandemona
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Galbadia Garden: Cerberus
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Galbadia Garden: Alexander
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Solomon Ring: Doomtrain
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Deep Sea Research Center: Bahamut
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Cactuar Island: Jumbo Cactuar
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Centra Ruins: Tonberry King
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Ultima Weapon: Eden
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Fire Cavern Cleared
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Dollet Exam Completed
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
SeeD Graduation
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Timber: Forest Owls Mission
Default
Story milestones, Guardian Force acquisitions and unique-item events.
Story & Guardian Forces
Playing with others
The reviewed setup describes one FFVIII campaign per Archipelago player slot; it does not document local co-op play.
Known scope and limitations
Use the English Steam 2013 FF8_EN.exe on Windows with Archipelago 0.6.7+. Remastered, PSX and non-English executables are unsupported. The client changes live game memory; back up campaign saves and keep the game, client and generated World paired.
Keep the FF8 Client running and connected while playing. Persistent story flags and many draws can catch up, but some boss wins and item-consumption checks need observation at the time. In particular, using Solomon Ring offline after receiving Doomtrain from the multiworld is not reliably recovered by the reviewed detector.
Vehicle Unlocks, Vehicle Gates and Story Keys remain experimental and off by default. Story Keys modify world-map doors, with exceptions for required story passages; Story Gates separately pace placement logic. Leave the experimental switches off for a simpler first campaign.
The Doomtrain check still needs the in-game recipe as well as Solomon Ring. The World rule checks the ring but does not demonstrate the complete ingredient and locked-refining prerequisites; take care when combining ability locks with this check.
Save stamps and an in-save item cursor support campaign checks and older-save redelivery. Foreign-save holds and /ff8adopt are explicit, but some memory operations occur before the hold is applied, and older slot-based stamps can be accepted across seeds. Confirm the intended campaign save before connecting; adoption discards its previous stamp.
Interrupted item batches or full inventories can leave delivery accounting inconsistent. Local sidecar writes and concurrent-client locking are not atomic. Use a single client and retain backups; this review does not confirm crash-free recovery or exact-once delivery.
The APWorld embeds original kernel.bin data sections to support in-game text replacement. The repository has an MIT code licence, but the inspected distributions do not include its root notice or an attached permission covering those game-data sections. Redistribution authority for that data remains unestablished in the reviewed evidence.
All reviewed Python files match the identified 0.9.0 sources. Numerous supplied tests cover logic and client mechanisms, but Panludia did not execute them or play this build. The maintainer documents narrower goal coverage and missing check families; automated source evidence is not a completed multiworld.