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Frogmonster official Steam artwork

COMMUNITY INTEGRATION

FrogmonsterArchipelago randomizer mod

Trade guns, spells and bug powers with other worlds in a developer-supported randomizer. Chests, boss rewards and first-time bug catches become a different route through the swamp.

Maintained by Rooby-Roo, Ben Jungwirth

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Frogmonster APWorld 0.2.5 and Frogmonster.yaml templateAPWorld 0.2.5

The APWorld defines 160 unique network checks and one local Goal event. Standard options create 153 checks; seven slide puzzles are off by default. City: Wren’s Shop (40 Bugs) and City: Gift from Supa remain checks but are marked EXCLUDED so they cannot hold important items. The source comments out offset 108, corresponding to AP location ID 109. The goal event itself has no AP location ID.

Actions and milestones that can send a check to your multiworld.

160 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Marvin's Domain: Defeat Marvin

Default

Defeating a named boss or combat encounter sends its associated reward check.

Boss Rewards

Outskirts: Sticky Hands

Default

Find caches, materials, relics and other exploration rewards across the listed areas.

Exploration and Chests

Forest Floor: Defeat Chroma

Default

Defeating a named boss or combat encounter sends its associated reward check.

Boss Rewards

Well: Defeat Dekula

Default

Defeating a named boss or combat encounter sends its associated reward check.

Boss Rewards

Catch Glowbug

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Frog

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Fly

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Dragonfly

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Eel

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Bass

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Blue Snack

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Purple Snack

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Magnet Roach

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Mushroll

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Mushfrog

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Beet

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Skater

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Soul Frog

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch River Fish

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Catch Bird

Default

Eating a bug for the first time sends its check and can yield randomized bug equipment.

First-Time Bug Catches

Playing with others

One solo Frogmonster save per slot exchanges items with other Archipelago worlds. Multiworld play is documented; this does not turn Frogmonster into a shared-world co-op game.

Known scope and limitations

  • Select the game's randomizer beta in Steam, not the ordinary game branch. Confirm RANDOMIZER appears in the title-screen version before creating a run; the Steam client and APWorld have separate version labels.
  • Install the published APWorld and use its current YAML. The template requests Archipelago 0.6.7 even though the archive manifest declares a lower minimum.
  • A dark screen after loading an AP save means the game is waiting for its connection. Use /connect in the console window opened with the game, supplying the room address and slot name.
  • The early-gun-and-spell option may conflict with manually planned gun or spell placements. Shop discounts do not cover gun upgrades or Supa purchases.
  • Some README descriptions predate Workshop Key shuffling. The released options are the reference for those mechanics; the original Steam announcement's branch number is not a current client-version guarantee.
  • In-game hinting and some chat functions require the separate Archipelago Text Client. Linux, fully offline play and shared-world co-op are not established by the reviewed setup.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Frogmonster on Steam