Marvin's Domain: Defeat Marvin
DefaultDefeating a named boss or combat encounter sends its associated reward check.

COMMUNITY INTEGRATION
Trade guns, spells and bug powers with other worlds in a developer-supported randomizer. Chests, boss rewards and first-time bug catches become a different route through the swamp.
Maintained by Rooby-Roo, Ben Jungwirth
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The APWorld defines 160 unique network checks and one local Goal event. Standard options create 153 checks; seven slide puzzles are off by default. City: Wren’s Shop (40 Bugs) and City: Gift from Supa remain checks but are marked EXCLUDED so they cannot hold important items. The source comments out offset 108, corresponding to AP location ID 109. The goal event itself has no AP location ID.
Actions and milestones that can send a check to your multiworld.
Defeating a named boss or combat encounter sends its associated reward check.
Find caches, materials, relics and other exploration rewards across the listed areas.
Defeating a named boss or combat encounter sends its associated reward check.
Defeating a named boss or combat encounter sends its associated reward check.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
Eating a bug for the first time sends its check and can yield randomized bug equipment.
One solo Frogmonster save per slot exchanges items with other Archipelago worlds. Multiworld play is documented; this does not turn Frogmonster into a shared-world co-op game.