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COMMUNITY INTEGRATION

GMod - apAdventureArchipelago randomizer mod

A Garry's Mod gamemode that stitches configured Source maps into a randomized multiworld adventure. It supports multiplayer and ships with map configurations, while allowing experienced creators to add their own maps and items.

Maintained by ChrisCj8

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Client 0.3.1World 0.3.0

The published APWorld contains 60 named location entries across 34 bundled map configurations. Standard Config Groups select 19 of those maps, and the default blacklist leaves 46 source entries in that selected set. These are map-data candidates, not a generated seed or runtime count; logic can remove unreachable regions, and custom maps can add more.

Actions and milestones that can send a check to your multiworld.

60 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

bhop_lunti — On Pillar in Ramp Section

This configured location on bhop_lunti can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_lunti — Finish

This configured location on bhop_lunti can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_ripdream — On Platforms in Snake Section

This configured location on bhop_ripdream can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_ripdream — Finish

This configured location on bhop_ripdream can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_rippcpie — Before Drop

This configured location on bhop_rippcpie can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_rippcpie — Course End

This configured location on bhop_rippcpie can send a check when the map is part of the generated campaign.

Bunnyhop — PCPie

bhop_simpletrees — Finish

This configured location on bhop_simpletrees can send a check when the map is part of the generated campaign.

Bunnyhop — Phaze

bhop_simplewhite — Finish

This configured location on bhop_simplewhite can send a check when the map is part of the generated campaign.

Bunnyhop — Phaze

d1_canals_01 — Stopped Police Brutality

Default

This configured location on d1_canals_01 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_01 — Lambda Cache

Default

This configured location on d1_canals_01 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_01a — Lambda Cache

Default

This configured location on d1_canals_01a can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_02 — Lambda Cache

Default

This configured location on d1_canals_02 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_03 — Rappelling Metrocop

Default

This configured location on d1_canals_03 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_03 — Vent Room

Default

This configured location on d1_canals_03 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_03 — Matts Supplies

Default

This configured location on d1_canals_03 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_03 — Lambda Cache

Default

This configured location on d1_canals_03 can send a check when the map is part of the generated campaign.

Canals Walk

d1_canals_03 — Manhack Vent

Default

This configured location on d1_canals_03 can send a check when the map is part of the generated campaign.

Canals Walk

d2_coast_11 — Inside Antlion Guard

Default

This configured location on d2_coast_11 can send a check when the map is part of the generated campaign.

Coast Walk

d2_coast_11 — Lambda Cache

Default

This configured location on d2_coast_11 can send a check when the map is part of the generated campaign.

Coast Walk

d2_coast_11 — Pier near Shore

Default

This configured location on d2_coast_11 can send a check when the map is part of the generated campaign.

Coast Walk

Playing with others

Session format and multiplayer behavior follow the maintainer documentation linked on this page.

Known scope and limitations

  • Install the gamemode with the GMAP version named by its release, plus the GWSockets binary matching the GMod branch. Release 0.3.1 specifies GMAP 0.2.1 and retains the 0.3.0 APWorld. Default map selections mainly require Half-Life 2 content. Prepare the YAML manually, select the gamemode, connect through the context menu and run the in-game requirements check.
  • Not intended as a first Archipelago setup: non-standard YAML requires manual editing. Content requirements vary by map configuration, and custom Lua/addons must be trusted separately. Map changes reconnect to Archipelago; pausing single-player can also interrupt connectivity. Linux is explicitly untested. Do not assume arbitrary Workshop content is compatible or security-reviewed.
  • Keep the client, game and APWorld versions paired; compatibility with other combinations is not established in the reviewed sources.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View GMod - apAdventure on Steam