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GNOSIA official Steam artwork

COMMUNITY INTEGRATION

GNOSIAArchipelago randomizer mod

Survive the loops as other worlds unlock your crew, roles and knowledge. Familiar social deduction becomes a progression puzzle, with events sending rewards back to the multiworld.

Maintained by Mat8071

Reviewed build
Client 0.1.5 / APWorld 0.1.4
OS
Windows
Last reviewed
9 Sept 2026
Installation
Manual installation

How the game changes

  • Meeting characters, discovering their notes, seeing skill events and learning tutorial roles provide checks. Surviving the secretly assigned Bug loop is another objective.
  • Received items include character notes, skills, roles and experience bonuses. Character randomization starts with four random crew members and unlocks the others through items.
  • Disable individual character unlocks to receive Progressive Crew Max instead. This changes how the cast expands, rather than introducing additional human players.
  • The current goal is the Normal Ending. Choose the required note percentage, from zero to full completion, with 80% as the default; the final event chain is still required.
  • An optional setting allows changing the protagonist's gender during a Bug-role night with Yuriko, so logic may use otherwise exclusive event paths. It is off by default.
  • Universal Tracker distinguishes strict prerequisites from softer event-access assumptions. Its glitched label can mean an unusual achievable setup, not an actual game exploit.
  • DeathLink can be toggled during a run. The mod separates saves by seed; removing it restores access to ordinary saves.
Explore game mechanics

Before you start

  • Install client 0.1.5 and APWorld 0.1.4: their different numbers are intentional published components. The world requires Archipelago 0.6.7 or later, and the client targets BepInEx 5.
  • Run the game once with BepInEx, then extract the client into BepInEx/plugins. Avoid nesting the GnosiaArchipelagoRandomizer folder twice. Connect before starting an AP save and keep backups.
  • Reaching the note threshold alone does not finish the run. Complete The Final Problem, win a loop with Setsu, then begin a zero-Gnosia loop for the Normal Ending.
  • Events depend on cast, role combinations and recent appearances. An in-logic event is not guaranteed on the next loop; the guide provides event and cast diagnostics when progress stalls.
  • Small randomized casts and delayed role items can make early loops difficult. An actual multiworld player reports this pacing pressure even while checks and DeathLink work.
  • The author documents freezes and interrupted events around DeathLink. Keep it off for a conservative first run; it can be disabled in the console without regenerating the seed.
  • Typing in the console can also advance the game. The documented input-blocking toggle prevents that but temporarily disables mouse-click event advancement.
  • There is no built-in location tracker, additional goal set, personality randomizer or trap system in the inspected release. Windows Steam is documented; other platforms and fully offline synchronization are not established.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View GNOSIA on Steam