Learn About Step Forward
DefaultSee the event that teaches Step Forward to send this check.

COMMUNITY INTEGRATION
Survive the loops as other worlds unlock your crew, roles and knowledge. Familiar social deduction becomes a progression puzzle, with events sending rewards back to the multiworld.
Maintained by Mat8071
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The release defines 119 addressable checks: 17 skill events, 82 character-note discoveries, 14 first meetings, five role tutorials and one Bug-loop survival check. Under default settings, four crew members are chosen at random to start; the other ten character unlocks, 17 skills, 82 notes and six role items fill 115 item slots, with four experience fillers completing the 119-slot pool. The default 80% ending threshold rounds up to 66 of 82 notes. These counts come from static source and package inspection; no game triggers were tested.
Actions and milestones that can send a check to your multiworld.
See the event that teaches Step Forward to send this check.
See the event that teaches Definite Human/Enemy to send this check.
See the event that teaches Say You're Human to send this check.
See the event that teaches Vote to send this check.
See the event that teaches Don't Vote to send this check.
See the event that teaches Small Talk to send this check.
See the event that teaches Freeze All to send this check.
See the event that teaches Let's Collaborate to send this check.
See the event that teaches Seek Agreement to send this check.
See the event that teaches Block Argument to send this check.
See the event that teaches Exaggerate to send this check.
See the event that teaches Obfuscate to send this check.
See the event that teaches Retaliate to send this check.
See the event that teaches Regret to send this check.
See the event that teaches Seek Help to send this check.
See the event that teaches Don't Be Fooled to send this check.
See the event that teaches Grovel to send this check.
Meet Gina for the first time during a loop to send this crew check.
Discover Gina’s Note 1 during a loop to send this check.
Discover Gina’s Note 2 during a loop to send this check.
GNOSIA remains a single-player social-deduction game. Different players exchange progression through Archipelago; it does not make the ship's cast a native multiplayer lobby. Fully offline check synchronization is not documented.