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GNOSIA official Steam artwork

COMMUNITY INTEGRATION

GNOSIAArchipelago randomizer mod

Survive the loops as other worlds unlock your crew, roles and knowledge. Familiar social deduction becomes a progression puzzle, with events sending rewards back to the multiworld.

Maintained by Mat8071

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Client 0.1.5 / APWorld 0.1.4APWorld 0.1.4 · client 0.1.5 · Archipelago 0.6.7+

The release defines 119 addressable checks: 17 skill events, 82 character-note discoveries, 14 first meetings, five role tutorials and one Bug-loop survival check. Under default settings, four crew members are chosen at random to start; the other ten character unlocks, 17 skills, 82 notes and six role items fill 115 item slots, with four experience fillers completing the 119-slot pool. The default 80% ending threshold rounds up to 66 of 82 notes. These counts come from static source and package inspection; no game triggers were tested.

Actions and milestones that can send a check to your multiworld.

119 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Learn About Step Forward

Default

See the event that teaches Step Forward to send this check.

Skills

Learn About Definite Human/Enemy

Default

See the event that teaches Definite Human/Enemy to send this check.

Skills

Learn About Say You're Human

Default

See the event that teaches Say You're Human to send this check.

Skills

Learn About Vote

Default

See the event that teaches Vote to send this check.

Skills

Learn About Don't Vote

Default

See the event that teaches Don't Vote to send this check.

Skills

Learn About Small Talk

Default

See the event that teaches Small Talk to send this check.

Skills

Learn About Freeze All

Default

See the event that teaches Freeze All to send this check.

Skills

Learn About Let's Collaborate

Default

See the event that teaches Let's Collaborate to send this check.

Skills

Learn About Seek Agreement

Default

See the event that teaches Seek Agreement to send this check.

Skills

Learn About Block Argument

Default

See the event that teaches Block Argument to send this check.

Skills

Learn About Exaggerate

Default

See the event that teaches Exaggerate to send this check.

Skills

Learn About Obfuscate

Default

See the event that teaches Obfuscate to send this check.

Skills

Learn About Retaliate

Default

See the event that teaches Retaliate to send this check.

Skills

Learn About Regret

Default

See the event that teaches Regret to send this check.

Skills

Learn About Seek Help

Default

See the event that teaches Seek Help to send this check.

Skills

Learn About Don't Be Fooled

Default

See the event that teaches Don't Be Fooled to send this check.

Skills

Learn About Grovel

Default

See the event that teaches Grovel to send this check.

Skills

Meet Gina

Default

Meet Gina for the first time during a loop to send this crew check.

Crew

Learn About Gina 1

Default

Discover Gina’s Note 1 during a loop to send this check.

Gina Notes

Learn About Gina 2

Default

Discover Gina’s Note 2 during a loop to send this check.

Gina Notes

Playing with others

GNOSIA remains a single-player social-deduction game. Different players exchange progression through Archipelago; it does not make the ship's cast a native multiplayer lobby. Fully offline check synchronization is not documented.

Known scope and limitations

  • Install client 0.1.5 and APWorld 0.1.4: their different numbers are intentional published components. The world requires Archipelago 0.6.7 or later, and the client targets BepInEx 5.
  • Run the game once with BepInEx, then extract the client into BepInEx/plugins. Avoid nesting the GnosiaArchipelagoRandomizer folder twice. Connect before starting an AP save and keep backups.
  • Reaching the note threshold alone does not finish the run. Complete The Final Problem, win a loop with Setsu, then begin a zero-Gnosia loop for the Normal Ending.
  • Events depend on cast, role combinations and recent appearances. An in-logic event is not guaranteed on the next loop; the guide provides event and cast diagnostics when progress stalls.
  • Small randomized casts and delayed role items can make early loops difficult. An actual multiworld player reports this pacing pressure even while checks and DeathLink work.
  • The author documents freezes and interrupted events around DeathLink. Keep it off for a conservative first run; it can be disabled in the console without regenerating the seed.
  • Typing in the console can also advance the game. The documented input-blocking toggle prevents that but temporarily disables mouse-click event advancement.
  • There is no built-in location tracker, additional goal set, personality randomizer or trap system in the inspected release. Windows Steam is documented; other platforms and fully offline synchronization are not established.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View GNOSIA on Steam