Intro -- First Contact
DefaultComplete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.

COMMUNITY INTEGRATION
Investigate Bit's final request with hacking tools arriving from other worlds. Missions become checks, while optional faction access, RAM and shell limits turn the simulated computer's capabilities into multiworld progression.
Maintained by AutumnRivers
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The Full Package preset activates all four check categories (49 missions, 128 node-access checks, 8 achievement checks and 51 PointClicker upgrades), totaling 236 addressable APWorld locations. The default preset activates the 49 mission table entries.
Actions and milestones that can send a check to your multiworld.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
Complete this mission to send a check. The client replaces mission objectives that transfer executable files with gaining admin access on the target computer.
A solo Hacknet campaign exchanges items with other Archipelago players, synchronously or at different times. Keep the room connection active while progressing and use the documented reconnect commands if it drops. This does not add native co-op.