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Official Steam artwork for the Half-Life base game

COMMUNITY INTEGRATION

Half-Life (Sven Backport)Archipelago randomizer mod

Turn retail Half-Life into a mission-based multiworld, with weapon unlocks, a hub, trackers and saved warp points. Release 0.3.1 adds optional owned Opposing Force and Blue Shift campaigns; each included finale must be completed.

Maintained by barretg, building on the hl1-sven-ap project

Reviewed build
0.3.1
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Campaigns: 18 Half-Life missions, plus 12 Opposing Force and 6 Blue Shift missions when included. Expansions require the player's local installation; the Archipelago World name remains Half-Life.
  • Checks: map/chapter progression, optional health and armor chargers including Xen healing pools, and first weapon/equipment discoveries. The supplied data contains 252 Half-Life, 97 Opposing Force and 64 Blue Shift entries before configuration filtering; the README's Opposing Force total is lower.
  • Items: mission and weapon unlocks, campaign armor, optional Long Jump, flashlight/night vision and melee throw, plus supplies and four regular traps. Starting melee/mission and unshuffled equipment have explicit handling.
  • Goal: complete the chosen number of non-finale missions in each included campaign to open its finale, then finish every included finale. Required counts clamp to available missions; Half-Life alone is the default.
  • Logic: strict weapon groups, always-required equipment, per-map progress and alternate first-weapon sources. A startable mission is precollected, and excluded campaigns/intros/check families leave the graph.
  • Guidance: mission panels, chat commands, tracker/menu, nearest-check hints and customizable binds. Local warp saves preserve visited-part state; missions remain repeatable from the hub.
  • Options: campaign selection, completion seals, chargers, intro exclusion, equipment shuffling, melee/ally-drop choices, trap percentage and optional DeathLink with outgoing amnesty. Removed ammo relief has no effect.
Explore game mechanics

Before you start

  • Evaluated release v0.3.1, published October 2, 2026, contains World 0.3.0 and requires Archipelago 0.6.7+. Select Half-Life in YAMLs and the Launcher; the upstream now calls this retail variant Half-Life Trilogy.
  • Requires the current Steam anniversary Half-Life on Windows, not steam_legacy, WON or Xash. Optional Opposing Force and Blue Shift must be installed in the same Steam library. Use Half-Life Client /install, connect it to the room, then launch with -game hlap. The installer mounts expansion files locally from those installed games.
  • Back up hlap/SAVE before uninstalling. Warp points are local and derived from seed/slot; they are swept on goal or uninstall. Progression unlocks rebuild from server history, but pending checks and victory lack a durable acknowledged retry path. Stay connected when completing a mission or finale.
  • The initial history batch restores unlocks without replaying filler or traps, including one-shot rewards received while offline. One-shot delivery is not fully protected across priority messages and process restarts. The old experimental ammo_relief option is now inert.
  • The native DLLs are SDK-based and the package does not include a complete licence/notice inventory. Valve permits free SDK-based distribution subject to licence conditions; this review records missing companion evidence without determining infringement. Original game/expansion assets are read from the local install; no full game or DLC archive was identified.
  • Source/package correspondence covers 46 readable/resource files; native DLL inspection covers PE metadata, imports and AP markers. Fourteen supplied test files contain 293 test functions, including World-specific prerequisite and generation-profile assertions, client slot-data parsing, bridge and installation contracts. No target tests, build or game were executed, and full binary correspondence was not established.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Half-Life (Sven Backport) on Steam