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COMMUNITY INTEGRATION

Hatsune Miku: Project Diva Megamix+Archipelago randomizer mod

Unlock songs through the multiworld and send two checks per song clear. Choose a Leek collection or check-percentage goal, then clear the goal song; the current release adds speed and sound traps alongside client-log and DeathLink options.

Maintained by Cynichill and contributors

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 1.5.3BWorld 1.5.3 · Archipelago 0.6.7+

The release table contains 253 song entries: 181 base-game/special entries and 72 Extra Song Pack tracks, with two possible checks per entry (506 addressable checks). All 181 non-DLC entries pass the standard difficulty/rating filters, giving 362 default-eligible check candidates; a standard seed selects 5 starting songs and 40 additional songs for 90 active checks, plus a separate Goal Song with no ordinary checks. Song names are seed-dependent: each seed picks a subset and one goal track. The two special table entries are the AP-mod support entry and Ievan Polkka tutorial. DLC checks require owning the optional Extra Song Pack and enabling its option. Locally added mod songs are dynamic and are not part of this fixed list; the setup guide requires local generation for those seeds. The native client has separate local DeathLink and Trap Link controls; these are not APWorld generation options. Counts describe source tables and default logic, not a generated seed or tested game session.

Actions and milestones that can send a check to your multiworld.

506 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Archipelago Randomizer Enabled — Clear check 1 of 2

One of two checks attached to clearing this selected special track at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Special entries

Archipelago Randomizer Enabled — Clear check 2 of 2

One of two checks attached to clearing this selected special track at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Special entries

Ievan Polkka (Tutorial) — Clear check 1 of 2

One of two checks attached to clearing this selected special track at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Special entries

Ievan Polkka (Tutorial) — Clear check 2 of 2

One of two checks attached to clearing this selected special track at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Special entries

Love is War — Clear check 1 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Love is War — Clear check 2 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

The World is Mine — Clear check 1 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

The World is Mine — Clear check 2 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

That One Second in Slow Motion — Clear check 1 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

That One Second in Slow Motion — Clear check 2 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

Jaded — Clear check 1 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

Jaded — Clear check 2 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

Melt — Clear check 1 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Melt — Clear check 2 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Far Away — Clear check 1 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

Far Away — Clear check 2 of 2

One of two checks attached to clearing this selected DLC song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Extra Song Pack DLC

Strobo Nights — Clear check 1 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Strobo Nights — Clear check 2 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Star Story — Clear check 1 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Star Story — Clear check 2 of 2

One of two checks attached to clearing this selected song at the configured minimum grade. Any available chart difficulty counts; the song must be selected as a starting or additional track, not as the separate goal song.

Base game songs

Playing with others

Session format and multiplayer behavior follow the maintainer documentation linked on this page.

Known scope and limitations

  • Reviewed APWorld release 1.5.3B was published September 29, 2026; its internal World manifest is 1.5.3 and requires Archipelago 0.6.7 or later. The separately downloaded DIVA Mod Archive companion identifies itself as 1.3.3. These component versions are distinct, not interchangeable labels.
  • Requires the Steam PC game, DivaModLoader and the separate Archipelago Mod. Extra Song Pack DLC is optional. Custom song packs must be installed locally and included with the JSON generator; custom-song seeds require local generation. A Linux clipboard note is not proof that the native game mod supports Linux/Proton.
  • Starting, explicitly included and goal songs ignore difficulty filters; restrictive generation can expand the requested difficulty range. Any available difficulty earns the same checks. Use F7 or Client > Reload for newly received songs; Extreme-only custom charts may also require ExPatch.
  • The packaged World requires all placed Progressive HP for logical completion, while the linked native goal unlock uses only the Leek/check threshold. The reviewed native source also has a clear-grade callback mismatch and incomplete correspondence for some new traps. These source findings were not confirmed by running the supplied DLLs.
  • The linked native source restores server-known item/check history on connection, but has no durable offline check/goal queue. Finish songs while connected; if a disconnection occurs near a result or goal, reconnect and replay the song to confirm its check or victory reaches the room.
  • Saving native client settings stores the room password in plaintext settings.toml. The pinned network-library source can fall back from encrypted to unencrypted AP transport after initial TLS failures. Complete credential/transport protection was not established for the distributed native build.
  • The companion includes licence notices plus placeholder media and UI resources. Their complete provenance and separate redistribution basis were not established; this review does not determine infringement. The rom folders are PC game asset paths, not evidence that a console ROM is required.
  • The World archive differs from its release-tag sources in the trap table, manifest and setup guide. Eighteen companion assets match linked source files; config differs only by newlines, while the two DLLs lack a verified build/source match. Supplied generation assertions were read without executing tests or the game.