Become a professional friend while the multiworld supplies your next destination. Tickets open levels, contact lists introduce helpful NPCs, and optional collection checks expand the adventure.
The APWorld defines 1,568 locations: 1,563 unique network addresses and five goal-specific local Victory events. Standard settings create 181 network checks and the Hired event. The other 1,382 addresses are conditional on optional location settings or alternate goals; major expansions include Chatsanity, Applesanity and Bugsanity. This page inventories source-defined candidates, not successful runtime checks.
Actions and milestones that can send a check to your multiworld.
1,563 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Home - Give High Frog Lunchbox
Default
Story, exploration or progression checks from Home.
Home
Hairball City - BIG VOLLEY
Default
Volley minigame challenges are separate checks.
Volley Challenges
Hairball City - Dustan on Lighthouse
Default
Tasks associated with Dustan across the listed destinations.
Dustan Tasks
Hairball City - Little Gabi's Flowers
Default
Flower tasks associated with Little Gabi across the levels.
Little Gabi's Flowers
Hairball City - Gunter on Skyscraper
Default
Story, exploration or progression checks from Hairball City.
Hairball City
Hairball City - Fish with Fischer
Default
Fishing tasks are tied to Fischer and the selected Fishsanity mode.
Fischer's Fishing
Hairball City - Blessley
Default
Tasks associated with Blessley in the listed destination.
Blessley Tasks
Hairball City - Nina
Default
Story, exploration or progression checks from Hairball City.
Hairball City
Hairball City - Moomy
Default
Story, exploration or progression checks from Hairball City.
Hairball City
Hairball City - Mitch
Default
Cassette exchanges with Mitch and Mai can be shuffled across levels.
Mitch & Mai
Hairball City - Mai
Default
Cassette exchanges with Mitch and Mai can be shuffled across levels.
Mitch & Mai
Hairball City - Game Kid
Default
Story, exploration or progression checks from Hairball City.
Hairball City
Hairball City - Blippy Dog
Default
Quest checks associated with Blippy and the related task chain.
Blippy Tasks
Hairball City - Blippy
Default
Quest checks associated with Blippy and the related task chain.
Blippy Tasks
Hairball City - Serschel & Louist
Default
The paired NPC interaction checks are listed by destination.
Serschel & Louist
Turbine Town - Fish with Fischer
Default
Fishing tasks are tied to Fischer and the selected Fishsanity mode.
Fischer's Fishing
Turbine Town - AIR VOLLEY
Default
Volley minigame challenges are separate checks.
Volley Challenges
Turbine Town - Little Gabi's Flowers
Default
Flower tasks associated with Little Gabi across the levels.
Little Gabi's Flowers
Turbine Town - Pelly the Engineer
Default
Story, exploration or progression checks from Turbine Town.
Turbine Town
Turbine Town - Blessley
Default
Tasks associated with Blessley in the listed destination.
Blessley Tasks
Playing with others
Each player keeps a solo Niko save and exchanges items through Archipelago. Multiple Niko slots are supported by the item display, but they do not share a native co-op world. Restart before switching slots; fully offline synchronization is not established.
Known scope and limitations
Use mod 0.8.8 with APWorld 0.8.5; the World declares Archipelago 0.6.3 or newer. The two components have different version numbers. Install the World, prepare your player settings, generate and host the room, then connect with its assigned slot.
The World guide recommends BepInEx 5.4.23.3 for Unity Mono x64. Launch once, then put all three DLLs directly in BepInEx/plugins. Open the Archipelago icon in the game menu to connect. Keep a backup of the normal save before installing.
Fully restart before changing slots or hosted seeds, including when keeping the same player name. The save filename includes seed and slot, but the reuse check and other static state do not provide complete isolation between connections.
Start With Ticket and the Hired goal are the simplest documented starting configuration. Leave the larger collection modes off for a shorter route. Achievement checks are off by default; the World adds a Garden-related Lost at Sea rule, but that change is not a verified playthrough.
The maintainer still lists occasional freezes, Mitch and Mai dialogue problems and inaccurate whiteboard counts. These remain relevant to the current release; the new fixes do not establish their resolution.
Stay connected while completing checks and important quest steps. Some in-memory checks are resubmitted after login, but there is no complete durable resend mechanism for every offline action or interrupted item effect.
Coin and Hired goals have explicit client conditions. For Garden, the client finishes from the Gary flag while the World event requires ten received seeds; full equivalence is not established. Verify the room’s completion status after reaching a goal.
The AP interface still requires a mouse and keyboard. The documented Linux route is the Windows game under Proton with a winhttp override; the new cursor fix does not establish native Linux support.
Connection settings write the entered room password to the mod log. Keep logs private or redact that value before sharing them. An explicit wss:// host avoids the network library’s fallback to unencrypted transport.
The plugin includes embedded UI and art bundles. Their detailed asset provenance and complete packaged notices were not available in the reviewed evidence; this is an evidence limitation rather than a finding about the maintainer’s intent.