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Into the Breach official Steam artwork

COMMUNITY INTEGRATION

Into the BreachArchipelago randomizer mod

Save the timeline with a multiworld-supplied team. Squad achievements and island victories send checks, while new squads, grid power and reactor cores help you tackle the next run.

Maintained by Ishigh1

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release APWorld 0.15.18 + Windows randomizer mod 0.15.18APWorld manifest 0.15.18 (release tag v0.15.18)

The mechanics data follows the standalone v0.15.18 APWorld asset. The v0.15.18 dependency archive contains an APWorld manifest labeled 0.15.19, so the two installation paths do not share the same declared World version.

Actions and milestones that can send a check to your multiworld.

43 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Watery Grave

Default

Drown three enemies in water during one battle.

Rift Walkers

Ramming Speed

Default

Use Dash Punch to kill an enemy at least five tiles away.

Rift Walkers

Island Secure

Default

Complete the first Corporate Island with Rift Walkers.

Rift Walkers

Overpowered

Default

Gain power twice while the grid is already full.

Rusting Hulks

Stormy Weather

Default

Deal 12 damage with Electric Smoke in one battle.

Rusting Hulks

Perfect Battle

Default

Finish one battle without Mech or building damage; repaired damage still counts.

Rusting Hulks

Get Over Here

Default

Pull an enemy into a Zenith Guard Mech to kill it.

Zenith Guard

Glittering C-Beam

Default

Hit four enemies with one laser.

Zenith Guard

Shield Mastery

Default

Block damage with a shield four times in one battle.

Zenith Guard

Chain Attack

Default

Chain Whip reaches ten tiles.

Blitzkrieg

Lightning War

Default

Finish the first two Corporate Islands within 30 minutes.

Blitzkrieg

Hold the Line

Default

Block four emerging Vek in one turn.

Blitzkrieg

Unbreakable

Default

Have Mech Armor absorb five damage in one battle.

Steel Judoka

Unwitting Allies

Default

Have enemy fire kill four enemies in one battle.

Steel Judoka

Mass Displacement

Default

Push three enemies with one attack.

Steel Judoka

Quantum Entanglement

Default

Teleport a unit at least four tiles in one move.

Flame Behemoths

Scorched Earth

Default

End a battle with 12 tiles burning.

Flame Behemoths

This is Fine

Default

Keep five enemies burning at the same time.

Flame Behemoths

Cryo Expert

Default

Fire the Cryo-Launcher four times in one battle.

Frozen Titans

Pacifist

Default

Kill fewer than three enemies in one battle.

Frozen Titans

Playing with others

The tactical game remains single-player. Separate players exchange rewards in an Archipelago multiworld rather than sharing a native co-op battlefield. The client stores progress by seed and slot, but a persistent connection is the documented route.

Known scope and limitations

  • The standalone APWorld asset is v0.15.18, but the dependency archive uploaded under that same tag embeds a v0.15.19 APWorld. The code files match; the manifest and bundled mapping differ. Choose the asset deliberately. The standalone manifest requires Archipelago 0.6.0 or later.
  • The mod loader targets the Windows game. Native macOS and Linux Steam builds are not covered by this integration review, and Proton compatibility is not independently established.
  • Enable the randomizer, modApiExt and memedit in Mod Content. Follow the guide's memedit calibration instructions when prompted; this is not a simple plugin-only installation.
  • Create a fresh, uniquely named profile and back up existing profiles. Run the guide's makeitso console command once for that profile, restart, then connect from the in-game room form.
  • Squad randomization defaults to enabled and needs additional generation libraries. If those dependencies cannot be installed, explicitly set randomize_squads to false before generating.
  • An unresolved report describes Immortal and Overkill achievements not checking, possibly after a mid-run restart. The maintainer requested details but no resolution is recorded; avoid requiring every achievement.
  • The default achievement target is 24% of included squad achievements. It is a gameplay option, not a measured success rate. More squads or a higher target can require several tactical runs.
  • Traps are not exposed as a simple off toggle in the reviewed options. Received rewards may queue until a suitable game or mission state; fully offline play is not established.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Into the Breach on Steam