Save the timeline with a multiworld-supplied team. Squad achievements and island victories send checks, while new squads, grid power and reactor cores help you tackle the next run.
The mechanics data follows the standalone v0.15.18 APWorld asset. The v0.15.18 dependency archive contains an APWorld manifest labeled 0.15.19, so the two installation paths do not share the same declared World version.
Actions and milestones that can send a check to your multiworld.
43 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Watery Grave
Default
Drown three enemies in water during one battle.
Rift Walkers
Ramming Speed
Default
Use Dash Punch to kill an enemy at least five tiles away.
Rift Walkers
Island Secure
Default
Complete the first Corporate Island with Rift Walkers.
Rift Walkers
Overpowered
Default
Gain power twice while the grid is already full.
Rusting Hulks
Stormy Weather
Default
Deal 12 damage with Electric Smoke in one battle.
Rusting Hulks
Perfect Battle
Default
Finish one battle without Mech or building damage; repaired damage still counts.
Rusting Hulks
Get Over Here
Default
Pull an enemy into a Zenith Guard Mech to kill it.
Zenith Guard
Glittering C-Beam
Default
Hit four enemies with one laser.
Zenith Guard
Shield Mastery
Default
Block damage with a shield four times in one battle.
Zenith Guard
Chain Attack
Default
Chain Whip reaches ten tiles.
Blitzkrieg
Lightning War
Default
Finish the first two Corporate Islands within 30 minutes.
Blitzkrieg
Hold the Line
Default
Block four emerging Vek in one turn.
Blitzkrieg
Unbreakable
Default
Have Mech Armor absorb five damage in one battle.
Steel Judoka
Unwitting Allies
Default
Have enemy fire kill four enemies in one battle.
Steel Judoka
Mass Displacement
Default
Push three enemies with one attack.
Steel Judoka
Quantum Entanglement
Default
Teleport a unit at least four tiles in one move.
Flame Behemoths
Scorched Earth
Default
End a battle with 12 tiles burning.
Flame Behemoths
This is Fine
Default
Keep five enemies burning at the same time.
Flame Behemoths
Cryo Expert
Default
Fire the Cryo-Launcher four times in one battle.
Frozen Titans
Pacifist
Default
Kill fewer than three enemies in one battle.
Frozen Titans
Playing with others
The tactical game remains single-player. Separate players exchange rewards in an Archipelago multiworld rather than sharing a native co-op battlefield. The client stores progress by seed and slot, but a persistent connection is the documented route.
Known scope and limitations
The standalone APWorld asset is v0.15.18, but the dependency archive uploaded under that same tag embeds a v0.15.19 APWorld. The code files match; the manifest and bundled mapping differ. Choose the asset deliberately. The standalone manifest requires Archipelago 0.6.0 or later.
The mod loader targets the Windows game. Native macOS and Linux Steam builds are not covered by this integration review, and Proton compatibility is not independently established.
Enable the randomizer, modApiExt and memedit in Mod Content. Follow the guide's memedit calibration instructions when prompted; this is not a simple plugin-only installation.
Create a fresh, uniquely named profile and back up existing profiles. Run the guide's makeitso console command once for that profile, restart, then connect from the in-game room form.
Squad randomization defaults to enabled and needs additional generation libraries. If those dependencies cannot be installed, explicitly set randomize_squads to false before generating.
An unresolved report describes Immortal and Overkill achievements not checking, possibly after a mid-run restart. The maintainer requested details but no resolution is recorded; avoid requiring every achievement.
The default achievement target is 24% of included squad achievements. It is a gameplay option, not a measured success rate. More squads or a higher target can require several tactical runs.
Traps are not exposed as a simple off toggle in the reviewed options. Received rewards may queue until a suitable game or mission state; fully offline play is not established.