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Jump King QuestArchipelago randomizer mod

Shuffle weapons, keys, boss rewards and optional game systems across a JUMP KING QUEST multiworld. The v8.0 APWorld defines 870 possible network checks; 109 are active with the published default YAML.

Maintained by Daaxren, with gameplay research and testing by Rikkukun

Reviewed build
8.0
OS
Windows
Last reviewed
13 Oct 2026
Installation
Manual installation

How the game changes

  • Checks: The default set contains 71 item pickups, 32 first-clear boss rewards, five NPC quest rewards and one Starter Class Pack. Optional settings add checks for armor, Brownkloake's shop, Emoaian encounters, upgrades, currency, ammunition and consumables.
  • Items: 399 item identities are defined across the full option set. The default pool has 109 copies: weapons, keys and a Starter Class Pack; armor, emotes, upgrade materials, marbles, ammunition and consumables require their related settings.
  • Progression: The World models a 12-key route through Redfin Prison, the overworld, dungeons and Phantom Tower. The breakable prison wall requires any weapon; Phantom Pipes require the Wrench and Torch; defeating Percy completes the World goal.
  • Goal: One fixed goal is defined: the Phantom Percy first-clear event, described in the code as the credits goal. The README describes passing the final door; the client DLL source is unavailable, so the matching in-game signal is not verified.
  • Options: 18 World options cover route rules, Cell Key and Hotdog shuffling, armor and Brownkloake shop settings, optional item categories, cosmetic Lobotomy-language text and DeathLink. No named presets are published.
Explore game mechanics

Before you start

  • The v8.0 README specifies the Steam build V.1.1.0:661, BepInEx 5.4.23.x x64 and Archipelago 0.6.7. Place the three supplied DLLs in BepInEx/plugins/JKQArchipelago.NetworkSlice. The first Save & Connect requires a restart; start a new save for each seed.
  • The maintainer labels the project beta, although GitHub marks v8.0 as a non-prerelease release. The README supports offline single-player sessions and says the plugin refuses to run alongside JKQ's native online mode. Other combinations are not established by this review.
  • The README warns that selling progression equipment can make quests or a seed unbeatable, and that curses and several movement skips are not represented in logic. Cell Key or Hotdog shuffling can also leave the player waiting for an early item. Use one save per seed; saves are independent of rooms and switching saves is explicitly not the intended play method.
  • The release and tagged source archive contain byte-identical APWorld and YAML files, but the client DLL source is not included. No seed was generated and no game session was run, so client check triggers, item delivery, the final goal signal, runtime stability and binary behavior remain unverified.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Jump King Quest on Steam