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Keep Talking and Nobody Explodes official Steam artwork

COMMUNITY INTEGRATION

Keep Talking and Nobody ExplodesArchipelago randomizer mod

Defuse a custom bomb campaign while the multiworld unlocks modules, manuals and breathing room. The defuser's game and the expert's manual client work together on the same Archipelago adventure.

Maintained by GreenPower713

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release APWorld 0.3.0c / Expert Manuals Client 0.3.0World 0.3.0

The 682 candidate checks are split between two mutually exclusive Adventure Modes: 116 in default Vanilla Vanguard and 571 in Praetorian Pact, with five Section 1–5 completion checks shared. Item counts describe the source-defined pool for the selected settings; no game session was tested by Panludia.

Actions and milestones that can send a check to your multiworld.

682 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Section 1 Completed

Default

Complete all bombs in Section 1 to send this check.

Section completions

Section 2 Completed

Default

Complete all bombs in Section 2 to send this check.

Section completions

Section 3 Completed

Default

Complete all bombs in Section 3 to send this check.

Section completions

Section 4 Completed

Default

Complete all bombs in Section 4 to send this check.

Section completions

Section 5 Completed

Default

Complete all bombs in Section 5 to send this check.

Section completions

Section 6 Completed

Complete all bombs in Section 6 to send this check.

Section completions

Section 7 Completed

Complete all bombs in Section 7 to send this check.

Section completions

1.1 The First Challenge - 1 Module Solved

Default

Solve 1 module during 1.1 The First Challenge to send this check.

Vanguard · Bomb 1.1

1.1 The First Challenge - 2 Modules Solved

Default

Solve 2 modules during 1.1 The First Challenge to send this check.

Vanguard · Bomb 1.1

1.1 The First Challenge - 3 Modules Solved

Default

Solve 3 modules during 1.1 The First Challenge to send this check.

Vanguard · Bomb 1.1

2.1 Make it Double - 1 Module Solved

Default

Solve 1 module during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.1 Make it Double - 2 Modules Solved

Default

Solve 2 modules during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.1 Make it Double - 3 Modules Solved

Default

Solve 3 modules during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.1 Make it Double - 4 Modules Solved

Default

Solve 4 modules during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.1 Make it Double - 5 Modules Solved

Default

Solve 5 modules during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.1 Make it Double - 6 Modules Solved

Default

Solve 6 modules during 2.1 Make it Double to send this check.

Vanguard · Bomb 2.1

2.2 Oh! The Lights! - 1 Module Solved

Default

Solve 1 module during 2.2 Oh! The Lights! to send this check.

Vanguard · Bomb 2.2

2.2 Oh! The Lights! - 2 Modules Solved

Default

Solve 2 modules during 2.2 Oh! The Lights! to send this check.

Vanguard · Bomb 2.2

2.2 Oh! The Lights! - 3 Modules Solved

Default

Solve 3 modules during 2.2 Oh! The Lights! to send this check.

Vanguard · Bomb 2.2

2.3 Remember - 1 Module Solved

Default

Solve 1 module during 2.3 Remember to send this check.

Vanguard · Bomb 2.3

Playing with others

The native defuser-and-expert partnership shares one bomb adventure and Archipelago slot. Other multiworld players can supply its unlocks. Solo self-expert play is possible using both interfaces; this does not create separate progression slots for each expert.

Known scope and limitations

  • Use APWorld revision 0.3.0c with Archipelago 0.6.7 or later, the updated Steam Workshop Archipelago mod and Expert Manuals Client 0.3.0. The APWorld's numeric version remains 0.3.0; the c revision contains later logic fixes.
  • Subscribe to Mod Selector and Archipelago in the Steam Workshop. Rule Seed Modifier is required for the default randomized puzzle rules; access to mods may first require completing the game's introductory bomb.
  • The defuser connects through the Mod Selector tablet. The expert separately connects the manual client to the same room and slot and keeps its local web-server process running. A solo expert-for-yourself player needs both interfaces.
  • Windows and macOS are explicitly supported. The author describes a Wine or Proton workaround but does not support Linux; it is not listed as a verified integration platform here.
  • Praetorian Pact needs its listed community modules and Tweaks installed. It is not support for arbitrary Workshop modules. Prefer Vanilla Vanguard for a simpler setup.
  • Offline play is explicitly unsupported. The expert client needs Internet access to retrieve the correct manuals even when the Archipelago server runs locally.
  • Rule Seed Modifier can override the intended seed and produce mismatched manuals. Follow the maintainer's reset workaround rather than attempting to solve a bomb using the wrong manual.
  • The mod's customized websocket-sharp can conflict with Hyperlink, Custom Keys and Tyler Verifies. Disable the Archipelago mod when playing incompatible non-AP modules.
  • The author still describes an alpha implementation. Generation can occasionally fail placement; the guide recommends regenerating. The macOS manual client may need executable permission and a terminal launch.