Repeat Tuesday with a different set of opportunities. The multiworld supplies mission-reward unlocks, starting money and optional collections while your school-day discoveries send checks back.
The default setup has 76 network checks: nine mission completions (Creature Feature becomes the Victory event), 11 school-day events, six money opportunities and 50 Monstermon card collections. Shuffle Outfits is off by default; its 29 checks are optional. The numbers describe checks defined by the reviewed release, not a runtime playthrough.
Actions and milestones that can send a check to your multiworld.
106 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
A Tale Of Two Janitors
Default
Finish A Tale Of Two Janitors to send its mission-completion check.
Mission finales
Flowers For Diana
Default
Finish Flowers For Diana to send its mission-completion check.
Mission finales
The Hitman's Potty Guard
Default
Finish The Hitman's Potty Guard to send its mission-completion check.
Mission finales
Cain's Not Able
Default
Finish Cain's Not Able to send its mission-completion check.
Mission finales
Opposites Attract
Default
Finish Opposites Attract to send its mission-completion check.
Mission finales
If You Can Dodge A Nugget
Default
Finish If You Can Dodge A Nugget to send its mission-completion check.
Mission finales
Things That Go Boom
Default
Finish Things That Go Boom to send its mission-completion check.
Mission finales
Breaking Sad
Default
Finish Breaking Sad to send its mission-completion check.
Mission finales
Creature Feature
Finish Creature Feature; the default goal places Victory here instead of sending a separate mission check.
Mission finales
Secret Ending
Default
Finish Secret Ending to send its mission-completion check when that route is not selected as the goal.
Mission finales
Declare War On Bob
Default
Start the school-day event involving Bob to send this check.
School-day events
Eat With The Principal
Default
Eat with the Principal to send this school-day check.
School-day events
Survive Tuesday
Default
Reach the end of Tuesday alive to send this check.
School-day events
Experience Study Hall
Default
Visit Study Hall to send this check.
School-day events
Meet A Dumpster Hag
Default
Meet the Dumpster Hag to send this school-day check.
School-day events
Use A Toilet
Default
Use a toilet to send this check.
School-day events
Cry A River
Default
Complete the crying event to send this school-day check.
School-day events
Win A Bet With Carla
Default
Win Carla's bet to send this check. With money shuffled, the logic requires the money for pushing Monty up the ramp.
School-day events
Kill Felix
Default
Complete the Felix encounter that leads to this check.
School-day events
Common Decency
Default
Complete the Common Decency event in the Cat At Microwave route to send this check.
School-day events
Playing with others
Kindergarten 2 remains a solo game exchanging rewards through Archipelago. The server's item history restores progression for later sessions; separate multiworld seeds retain separate AP saves according to the maintainer. Native co-op is not added, and connecting is required to start the modded game.
Known scope and limitations
Use the game ZIP and APWorld from release 1.1.3. This release is from December 2024, not 2026; present-day game and Archipelago compatibility have not been independently replayed by Panludia.
Prefer a separate copy of the installed Windows game. Extract the contents of the ZIP's Archipelagarten 1.1.3 folder beside Kindergarten2.exe, including its bundled BepInEx files, rather than leaving everything one directory too deep.
Edit ArchipelagoConnectionInfo.json with the room and slot details before launching Kindergarten2.exe. The mod closes the game after a failed initial connection; it is not an offline-first installation.
The APWorld's bundled setup and overview are accidental DLC Quest documentation. Do not use their DLCQuest installer or campaign instructions; follow this repository's current README and Kindergarten-specific release notes.
The mod uses all three visible save slots for the connected Archipelago adventure. The author says vanilla saves remain separate but inaccessible while modded; back them up and retain an unmodified game copy.
Mission unlocks, cards and outfits are restored when the next bedroom save is initialized. Receiving an item does not necessarily rewrite the current mission halfway through the school day.
For a conservative first run, keep Creature Feature, leave DeathLink off and choose Pocket Change or Money without Traps. Keep at least one filler type selected: the released generator does not handle an empty filler selection when filler is needed.
The tagged client still contains debug death shortcuts on I, O and P. Avoid those keys during normal play; the Janitor Trap error-handling path also contains an uninitialized logger, another reason not to enable traps for a first run.
Only the Windows package is documented. Steam's native Linux and macOS builds do not establish mod compatibility, and public issue creation is restricted, limiting independently visible feedback.