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Mirror's Edge official Steam artwork

COMMUNITY INTEGRATION

Mirror's EdgeArchipelago randomizer mod

Rebuild Faith's parkour toolkit through the multiworld. Time-trial checkpoints and ratings send checks as received abilities and level unlocks open new routes across the rooftops.

Maintained by nbrochu / SerpentAI

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 1.2.0World 1.2.0

The 1.2.0 release defines 388 candidate checks: 289 checkpoints/level clears and 99 star ratings across 33 levels. Default settings enable the 23 original-game trials, one-star ratings and no DLC or 2/3-star ratings. Because the default goal selects one final level whose locations are omitted, a generated world has 218–234 checks depending on that level. The release package differs from 18 of 55 files at the tagged source commit; this catalog follows the actual package. No seed or game session was run.

Actions and milestones that can send a check to your multiworld.

388 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Actino - Checkpoint #1

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #2

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #3

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #4

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #5

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #6

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #7

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Checkpoint #8

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - Level Clear

Finish this time trial to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino

Actino - 1 Star Rating

Earn 1 star in the named time trial before its adjusted target time to send this check.

Pure Time Trial Pack DLC · Actino

Actino - 2 Star Rating

Earn 2 star in the named time trial before its adjusted target time to send this check.

Pure Time Trial Pack DLC · Actino

Actino - 3 Star Rating

Earn 3 star in the named time trial before its adjusted target time to send this check.

Pure Time Trial Pack DLC · Actino

Actino Rise - Checkpoint #1

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #2

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #3

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #4

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #5

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #6

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #7

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Actino Rise - Checkpoint #8

Reach this checkpoint to send a check. Checkpoint access follows the selected Regular or Advanced ability logic.

Pure Time Trial Pack DLC · Actino Rise

Playing with others

Each slot plays its own single-player time trials, sharing items with other Archipelago players. The maintainer supports synchronous and asynchronous rooms; resume through the same client and slot. No shared-character or native co-op mode is added.

Known scope and limitations

  • This listing is for the original Mirror's Edge on Windows Steam, not Catalyst. The client requires Windows memory and remote-thread APIs plus Archipelago 0.6.7 or later. Other storefronts, Linux and Proton are not supported by the reviewed guide.
  • Install mirrors_edge.apworld, launch the game and reach the main menu showing Story, Race, Options and Extras. Only then open Mirror's Edge Client and connect your room and slot. Do not attach from the preceding splash screen, another menu or an active level.
  • The APWorld bundles the client; there is no separate game-mod archive. Keep that client running and connected, and wait for its process-found message before beginning the time trials.
  • The guide identifies a 31,946,072-byte MirrorsEdge.exe with a published SHA-256. Later executable changes can break runtime attachment. DxWrapper is documented as compatible, but its installation is outside the maintainer's support scope.
  • The client locks the normal level and time-trial menus to apply the seed's unlocks. Keep a backup of ordinary progress, do not run unrelated gameplay mods alongside it, and restart the game and client before switching rooms.
  • DLC trials share an internal menu index with Playground One. Unlocking one can make the others visible, but the client still refuses checks for trials whose actual AP license is missing. A visible menu entry is not proof of an unlocked check.
  • Adjusted star targets and received time bonuses are shown in the AP client, not reflected in the game's ordinary target display. Follow the client when checking what time is required.
  • Higher-star locations use broad movement requirements in placement logic but can be completed early if you manage the run. Enabling difficult ratings can lengthen a room even with generous time bonuses.
  • Version 1.1 changed item and location identifiers and is not compatible with 1.0 seeds. The maintainer explicitly says 1.2 remains compatible with 1.1 seeds. Keep the matching campaign and slot together; disconnected trial recovery is not independently established.
  • Menu locking has received timing and robustness improvements, including a tentative fix in 1.1. The 1.2 release refines timings again. Panludia has not independently completed a campaign or verified every affected setup; no DeathLink or native co-op is added.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Mirror's Edge on Steam