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Momodora: Reverie Under the Moonlight official Steam artwork

COMMUNITY INTEGRATION

Momodora: Reverie Under the MoonlightArchipelago randomizer mod

Turn Kaho's journey into a multiworld through a LiveSplit component. Keys, crest abilities and equipment are shuffled, with optional collectible checks and three ending requirements.

Maintained by ordinary_magic

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

The released APWorld defines 82 unique location candidates (33 with its option-class defaults) and 40 player-facing item types. Check IDs 279571 and 279576 are absent because their source entries are commented out: the Pocket Incensory shop check is disabled due to duplicate item behavior, and the Dirty Shroom check is disabled due to a known game bug. The YAML requires Archipelago 0.6.3; the APWorld package has no archipelago.json minimum-version metadata. This catalog is static and does not claim an in-game playtest.

Actions and milestones that can send a check to your multiworld.

82 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Bellflower - Sacred Ordalia Grove

Default

Bellflower checkpoint reward in this area.

Sacred Ordalia Grove

Astral Charm

Default

World-defined pickup, trade or reward check in this area.

Sacred Ordalia Grove

Eri - Hazel Badge

Ivory Bug or bug-reward check, included when that option is enabled.

Sacred Ordalia Grove

Imp - Dirty Shroom Trade

Default

World-defined pickup, trade or reward check in this area.

Sacred Ordalia Grove

Boss - Anthropod Demon Edea

Boss reward check, included when Hard Mode is enabled.

Sacred Ordalia Grove

Vitality Fragment 1 - Sacred Ordalia Grove

Vitality Fragment check, included when that option is enabled.

Sacred Ordalia Grove

Vitality Fragment 2 - Sacred Ordalia Grove

Vitality Fragment check, included when that option is enabled.

Sacred Ordalia Grove

Vitality Fragment 3 - Sacred Ordalia Grove

Vitality Fragment check, included when that option is enabled.

Sacred Ordalia Grove

Ivory Bug 1 - Sacred Ordalia Grove

Ivory Bug or bug-reward check, included when that option is enabled.

Sacred Ordalia Grove

Ivory Bug 2 - Sacred Ordalia Grove

Ivory Bug or bug-reward check, included when that option is enabled.

Sacred Ordalia Grove

Ivory Bug 3 - Sacred Ordalia Grove

Ivory Bug or bug-reward check, included when that option is enabled.

Sacred Ordalia Grove

Bellflower - Karst City

Default

Bellflower checkpoint reward in this area.

Karst City

Magnet Stone

Default

World-defined pickup, trade or reward check in this area.

Karst City

Shop - Crystal Seed

Default

Shop purchase check in this area.

Karst City

Shop - Faerie Tear

Default

Shop purchase check in this area.

Karst City

Shop - Ring of Candor

Default

Shop purchase check in this area.

Karst City

Fresh Spring Leaf

Default

World-defined pickup, trade or reward check in this area.

Karst City

Boss - Lubella, the Witch of Decay 1

Boss reward check, included when Hard Mode is enabled.

Karst City

Vitality Fragment 1 - Karst City

Vitality Fragment check, included when that option is enabled.

Karst City

Vitality Fragment 2 - Karst City

Vitality Fragment check, included when that option is enabled.

Karst City

Playing with others

A single-player game exchanges checks and items with other Archipelago slots through LiveSplit. This is not native co-op. The documented fresh-start requirement means asynchronous resume should be confirmed with the maintainer first.

Known scope and limitations

  • Install all three DLLs from the client archive into LiveSplit's Components folder, add Momodora Randomizer to the layout and enter the room details. The generator also needs momo4.apworld.
  • The maintainer documents game versions 1.05b and 1.07. The client targets Windows and .NET Framework; Steam's native Linux and macOS versions are not automatically supported.
  • Start from a fresh game launch and new save, then start the LiveSplit timer after entering the game. The maintainer warns that other starting conditions may crash or behave incorrectly. Reliable long-session resume is not established here.
  • Received active items become usable after saving at a bell. Saving also corrects their use counts; an item appearing unusable before that is a documented limitation.
  • The release archive still warns about occasional key-item-menu crashes and Fresh Spring Leaf's visual state not proving it was received. These warnings are absent from the current shorter README, so this review does not assume they are fixed.
  • Dirty Shroom itself and the shop Pocket Incensory are excluded to avoid known problems. Do not assume every vanilla item location is randomized.
  • The small APWorld archive has no archipelago.json manifest. Compatibility with future Archipelago 0.7 releases has not been established; use the maintainer's supported setup rather than assuming forward compatibility.