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COMMUNITY INTEGRATION

Nine SolsArchipelago randomizer mod

Rebuild Yi's toolkit from the Four Seasons Pavilion. Version 0.6.4 improves starting teleport access, progressive arrows and route logic, with configurable shops, skills and Sol Seal gates.

Maintained by Ixrec

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.6.4Nine Sols World 0.6.4 · minimum Archipelago 0.6.4

This catalog contains all 388 uniquely addressed checks in the 0.6.4 APWorld. Ten additional source rows are internal event or logic-only entries without location IDs and are not player checks. The 43 shop purchases and 27 skill-tree nodes are conditional on their matching options; the other totals describe possible content, not a single generated seed. The source defines 203 coded item types. DeathLink is configured separately in the game mod, not in the player YAML.

Actions and milestones that can send a check to your multiworld.

388 locations

Abandoned Mines: 1st Chest After Flower

Open or claim the named chest or treasure reward to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: 2nd Chest After Flower

Open or claim the named chest or treasure reward to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: Above Left Exit

Complete the named objective in Abandoned Mines to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: Defeat Celestial Warden: Yinyue

Defeat the named opponent or boss to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: Near Root Node

Reach or activate the named Root Node location to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: Tianhuo Flower

Collect the named item or pickup to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Abandoned Mines: Walking Chest

Open or claim the named chest or treasure reward to send this check. Access depends on the generated item placements and selected logic.

Abandoned Mines

Chest After Goumang (1st Reward)

Open or claim the named chest or treasure reward to send this check. Access depends on the generated item placements and selected logic.

Agrarian Hall

Chest After Goumang (2nd Reward)

Open or claim the named chest or treasure reward to send this check. Access depends on the generated item placements and selected logic.

Agrarian Hall

Goumang's Vital Sanctum

Complete the named objective in Agrarian Hall to send this check. Access depends on the generated item placements and selected logic.

Agrarian Hall

Examine Ji

Inspect the named record or object to send this check. Access depends on the generated item placements and selected logic.

Ancient Stone Pillar

Ji's Vital Sanctum

Complete the named objective in Ancient Stone Pillar to send this check. Access depends on the generated item placements and selected logic.

Ancient Stone Pillar

Retrieve Chip From Shanhai 1000

Complete the named objective in Ancient Stone Pillar to send this check. Access depends on the generated item placements and selected logic.

Ancient Stone Pillar

Apeman Facility (Depths): Below Root Node

Reach or activate the named Root Node location to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Crystal Caves

Complete the named objective in Apeman Facility (Depths) to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Defeat Celestial Spectre: Shangui (1st Reward)

Defeat the named opponent or boss to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Defeat Celestial Spectre: Shangui (2nd Reward)

Defeat the named opponent or boss to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Hack 3 Statues

Complete the statue or system hack named here to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Lower Level

Complete the named objective in Apeman Facility (Depths) to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Apeman Facility (Depths): Tianhuo Flower Under Elevator

Collect the named item or pickup to send this check. Access depends on the generated item placements and selected logic.

Apeman Facility (Depths)

Playing with others

A solo Nine Sols save per slot, receiving items from other Archipelago worlds. The documented setup does not add native shared-world co-op.

Known scope and limitations

  • Use the matching 0.6.4 APWorld, mod ZIP and Nine.Sols.yaml. Archipelago 0.6.4 or newer and the current Nine Sols patch are documented; the speedrun branch is unsupported. Windows setup is the reviewed platform scope.
  • Install through r2modman with the declared dependencies and use Start modded. TeleportFromAnywhere is required to escape randomised dead ends. The manifest and build project list different NineSolsAPI version requirements, so a complete runtime dependency match was not established here.
  • Choose an empty save slot for a new multiworld. Preserve both the native game save and its AP JSON sidecar. Room changes show a warning; bypassing it or changing slots can mix progress, and sidecar writes are not atomic with the game save.
  • After a connection loss, quit and resume the same AP save as the mod advises. Saved checks are resent and inventory is compared with server history. This is restart-based recovery; final victory status has no durable resend queue.
  • The room password is stored in the AP sidecar, displayed in a normal text field and included in connection logs/toasts. Keep these files and captures private and avoid reusing sensitive credentials. Encrypted transport is not guaranteed by the host/port interface.
  • Advanced logic requires the documented movement techniques. Shop and skill checks can require currency or XP farming. Entrance remapping in 0.6.4 is an opt-in debug prototype, not a supported generated randomisation mode.
  • Source and package review does not establish exactly-once item effects after interrupted saves or multiple deferred item updates. Keep backups when changing releases, and check progression after a recovery.
  • The DLL identifies the reviewed commit and shared data match the World. The release archives lack complete licence/third-party notices, and separate permissions for tracker map artwork were not established. These are documentation gaps, not a finding of unauthorised use.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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