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Pikuniku official Steam artwork

COMMUNITY INTEGRATION

PikunikuArchipelago randomizer mod

Follow Piku's adventure with story tools, trophies and optional coin checks shared across a multiworld. The latest mod corrects per-screen colours and includes inventory recovery helpers alongside the separate 0.3.1 APWorld.

Maintained by Jeffdev, EthanScraggy22

Reviewed build
Mod 0.3.6 / APWorld 0.3.1
OS
Windows
Last reviewed
9 Oct 2026
Installation
Manual installation

How the game changes

  • Pencil Hat, Water Hat, Sunglasses and key items are shuffled, alongside cosmetic hats and trophies. Received story tools open the next parts of the adventure.
  • Trophies, dancing bugs, shop purchases and story events such as defeating Giant Robots provide checks.
  • Optional Coinsanity turns freestanding coins into checks. Received coin bundles then count as progression because shop purchases require enough money from the multiworld.
  • The goal is defeating Mr. Sunshine at Sunshine HQ. Access depends on the story's key hats, Magnetic Card, Cabin Key and Detonator, not a separate selectable goal list.
  • Pencil Hat placement can be early in your own world, early anywhere in the multiworld, or fully shuffled. Early Global is the default; Early Local reduces dependence on other players at the start.
  • DeathLink uses respawn or encounter-restart paths and has configurable amnesty plus an in-client on/off override. It is optional; co-op campaign randomization is not part of this integration.
  • Piku's color can remain unchanged, vary by screen, vary by seed or use a chosen color. This cosmetic option does not alter progression.
  • The 0.3.6 package fixes the random-per-screen colour setting. Its reviewed code also handles shop goods already received from Archipelago so they can still send the purchase check.
  • F1 provides an area-restart helper. F6 can reconstruct hats, objects and missing trophies from received-item history when the game is ready; it deliberately does not rebuild coin balances.
Explore game mechanics

Before you start

  • Use the mod package labelled 0.3.6 with APWorld 0.3.1, Archipelago 0.6.7 or later and the required BepInEx5 package. The mod DLL and title-screen label still report 0.3.5; include the archive version as well when reporting a problem.
  • Install BepInEx in the Windows game directory, launch once, then extract the mod ZIP into BepInEx/plugins. Adventure opens the AP connection screen. Linux and macOS support is not established by this package review.
  • Back up your game saves and AP sidecars. The mod creates per-seed saves, but its native save and item-receipt cursor are separate writes; interrupted saves or a corrupt sidecar can lose or replay item effects.
  • The last room password is stored in plain text in last_connection.txt in the game's persistent-data directory. Keep that file private when sharing logs or backups.
  • Keep the client connected while playing. Failed check submissions and the final-victory signal are not durably retried in every failure case; complete offline synchronization is not established.
  • Piku & Niku co-op levels remain unimplemented and hidden from normal options. Do not enable coop_levels manually for this adventure.
  • Fully shuffling the Pencil Hat can leave few opening checks. Early Local reduces initial dependence on other players; the three late Sunshine HQ exclusions still allow filler rewards.
  • The APWorld's actual Forest Dancing Bug rule requires the Water Hat through the Valley Revisited route. One line differs from its tagged source; the distributed file was used for this review.
  • The mod source is licensed, but the release ZIP lacks a complete licence/notice set for its bundled dependencies. Its native networking library was not fully reviewed; this is a scope limitation, not an allegation about its behavior.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Pikuniku on Steam