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Pinball FX official Steam artwork

COMMUNITY INTEGRATION

Pinball FXArchipelago randomizer mod

Turn your table collection into a multiworld challenge. Score milestones send checks while table-mode licenses and scoring assistance arrive from other worlds, without increasing your official leaderboard scores.

Maintained by nbrochu / SerpentAI

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release APWorld 1.0.0APWorld 1.0.0 · Archipelago 0.6.7+

The package defines 140 tables and five modes, for 2,800 possible table/mode/score-tier check names. With default Final Table goal, 10 selected tables, Classic and Time modes, and Low/Mid/High tiers, a generated slot has 54 ordinary score checks across nine randomly selected non-goal tables; none of the specific table names is guaranteed. Shiny Quarter Hunt instead uses all 10 selected tables and has 60 score checks at those same settings. Very High and the other three modes are off by default. These counts come from static source review; no seed or game session was run.

Actions and milestones that can send a check to your multiworld.

2,800 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Adventure Land - Classic Mode: Target Score (Low)

Reach this seed’s low score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Classic Mode

Adventure Land - Classic Mode: Target Score (Mid)

Reach this seed’s mid score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Classic Mode

Adventure Land - Classic Mode: Target Score (High)

Reach this seed’s high score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Classic Mode

Adventure Land - Classic Mode: Target Score (Very High)

Reach this seed’s very high score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Classic Mode

Adventure Land - 1 Ball Challenge: Target Score (Low)

Reach this seed’s low score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

1 Ball Challenge

Adventure Land - 1 Ball Challenge: Target Score (Mid)

Reach this seed’s mid score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

1 Ball Challenge

Adventure Land - 1 Ball Challenge: Target Score (High)

Reach this seed’s high score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

1 Ball Challenge

Adventure Land - 1 Ball Challenge: Target Score (Very High)

Reach this seed’s very high score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

1 Ball Challenge

Adventure Land - Flips Challenge: Target Score (Low)

Reach this seed’s low score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Flips Challenge

Adventure Land - Flips Challenge: Target Score (Mid)

Reach this seed’s mid score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Flips Challenge

Adventure Land - Flips Challenge: Target Score (High)

Reach this seed’s high score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Flips Challenge

Adventure Land - Flips Challenge: Target Score (Very High)

Reach this seed’s very high score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Flips Challenge

Adventure Land - Time Challenge: Target Score (Low)

Reach this seed’s low score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Time Challenge

Adventure Land - Time Challenge: Target Score (Mid)

Reach this seed’s mid score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Time Challenge

Adventure Land - Time Challenge: Target Score (High)

Reach this seed’s high score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Time Challenge

Adventure Land - Time Challenge: Target Score (Very High)

Reach this seed’s very high score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Time Challenge

Adventure Land - Distance Challenge: Target Score (Low)

Reach this seed’s low score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Distance Challenge

Adventure Land - Distance Challenge: Target Score (Mid)

Reach this seed’s mid score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Distance Challenge

Adventure Land - Distance Challenge: Target Score (High)

Reach this seed’s high score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Distance Challenge

Adventure Land - Distance Challenge: Target Score (Very High)

Reach this seed’s very high score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

Distance Challenge

Playing with others

Each Archipelago slot plays its own pinball sessions and exchanges unlocks through the room. Synchronous and asynchronous rooms are documented. This does not add native co-op to a table or alter official leaderboard scoring.

Known scope and limitations

  • This is the current Pinball FX Steam application, not Pinball FX Classic, FX3, Midnight or VR. The documented client requires Windows and Archipelago 0.6.7 or later.
  • You must own and install every selected table. The default selection includes all supported tables and does not detect your purchases. Disable unowned DLC before generating; an AP unlock is not a license to paid content.
  • At least six tables are required. The maintainer warns that fewer than ten combined with restrictive options can occasionally fail generation. Start with ten or more eligible tables when possible.
  • Install pinball_fx.apworld, launch Pinball FX to the main menu, then open Pinball FX Client and connect the correct room and slot. Wait for the process-found message and consult its Pinball FX tab.
  • No separate mod archive is needed. The client observes live scores and applies its own eligibility rules; physically opening a table in the game does not make its checks available before receiving the mode unlock.
  • The guide identifies a 102,123,008-byte PinballFX-Win64-Shipping.exe and its SHA-256. It explicitly expects game updates to break compatibility until the client is updated. Check the maintainer's current setup if attachment stops working.
  • The release is dated August 1, 2026, but its reviewed APWorld asset was replaced on August 17. The tag's source snapshot does not contain the current world directory; use the attached APWorld and the linked pinball_fx source branch, not the automatically generated source ZIP as an installer.
  • Target scores are derived from recorded leaderboard benchmarks and generation settings, not a promise of equal difficulty across every table. Values above one hundred percent and Very High checks may be impractical for casual players.
  • Useful score adjustments apply to normal AP checks. The final-table goal compares the unmodified score against its High target, so do not rely on earlier discounts to finish it. Play the prescribed Classic mode for the intended goal.
  • Keep the client connected while playing and resume the same room and slot. Historical leaderboard scores and disconnected runs are not established as automatically imported checks. Panludia has not independently completed a current campaign; no DeathLink or shared-table co-op is added.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Pinball FX on Steam