Adventure Land - Classic Mode: Target Score (Low)
Reach this seed’s low score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.

COMMUNITY INTEGRATION
Turn your table collection into a multiworld challenge. Score milestones send checks while table-mode licenses and scoring assistance arrive from other worlds, without increasing your official leaderboard scores.
Maintained by nbrochu / SerpentAI
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The package defines 140 tables and five modes, for 2,800 possible table/mode/score-tier check names. With default Final Table goal, 10 selected tables, Classic and Time modes, and Low/Mid/High tiers, a generated slot has 54 ordinary score checks across nine randomly selected non-goal tables; none of the specific table names is guaranteed. Shiny Quarter Hunt instead uses all 10 selected tables and has 60 score checks at those same settings. Very High and the other three modes are off by default. These counts come from static source review; no seed or game session was run.
Actions and milestones that can send a check to your multiworld.
Reach this seed’s low score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s mid score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s high score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s very high score target on Adventure Land in Classic Mode. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s low score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s mid score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s high score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s very high score target on Adventure Land in 1 Ball Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s low score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s mid score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s high score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s very high score target on Adventure Land in Flips Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s low score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s mid score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s high score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s very high score target on Adventure Land in Time Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s low score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s mid score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s high score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Reach this seed’s very high score target on Adventure Land in Distance Challenge. Table selection, enabled modes, score settings and goal determine whether this candidate is generated.
Each Archipelago slot plays its own pinball sessions and exchanges unlocks through the room. Synchronous and asynchronous rooms are documented. This does not add native co-op to a table or alter official leaderboard scoring.