e1m1 Green Armor (1)
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

COMMUNITY INTEGRATION
Turn selected Quake map pickups, secrets and exits into multiworld checks across five supported campaigns, with optional movement, interaction and inventory unlocks.
Maintained by randomcodegen; based on Ironwail
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The list covers 7,315 checks referenced by active map regions; the source ID table also contains 159 location IDs that no active region references. A seed selects one campaign and a map subset, so this is not a per-seed check count.
Actions and milestones that can send a check to your multiworld.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped weapon pickup. The location preset, campaign, map selection and multiplayer flag determine whether it becomes a check.
Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.
Collect this mapped power-up or equipment pickup. Inclusion depends on the active campaign, location preset and spawn flags.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.
This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.
This is a multiplayer-tagged ammunition entry and stays out of the default pool while Include multiplayer items is off.
This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.
This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.
Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.
This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.
This is a multiplayer-tagged ammunition entry and stays out of the default pool while Include multiplayer items is off.
The reviewed setup connects one Quake client for an Archipelago slot and exchanges checks and items through the multiworld. Native Quake co-op support is not documented in this release.