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COMMUNITY INTEGRATION

Quake 1Archipelago randomizer mod

Turn selected Quake map pickups, secrets and exits into multiworld checks across five supported campaigns, with optional movement, interaction and inventory unlocks.

Maintained by randomcodegen; based on Ironwail

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 1.2.3APWorld 1.2.3

The list covers 7,315 checks referenced by active map regions; the source ID table also contains 159 location IDs that no active region references. A seed selects one campaign and a map subset, so this is not a per-seed check count.

Actions and milestones that can send a check to your multiworld.

7,315 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

e1m1 Green Armor (1)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Nailgun (2)

Collect this mapped weapon pickup. The location preset, campaign, map selection and multiplayer flag determine whether it becomes a check.

Quake · Weapons

e1m1 Spikes (3)

Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.

Quake · Ammunition

e1m1 Quad Damage (4)

Collect this mapped power-up or equipment pickup. Inclusion depends on the active campaign, location preset and spawn flags.

Quake · Power-ups and equipment

e1m1 Megahealth (5)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Rocketlauncher (6)

This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.

Quake · Weapons

e1m1 Grenadelauncher (7)

This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.

Quake · Weapons

e1m1 Rockets (8)

This is a multiplayer-tagged ammunition entry and stays out of the default pool while Include multiplayer items is off.

Quake · Ammunition

e1m1 Supernailgun (9)

This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.

Quake · Weapons

e1m1 Supershotgun (10)

This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.

Quake · Weapons

e1m1 Shells (11)

Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.

Quake · Ammunition

e1m1 Small Medkit (12)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Large Medkit (13)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Large Medkit (14)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Spikes (15)

Collect this mapped ammunition pickup. Balanced samples ammunition at 25%; Dense and All use higher inclusion rates.

Quake · Ammunition

e1m1 Large Medkit (16)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Small Medkit (17)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Small Medkit (18)

Collect this mapped health or armor pickup. Balanced samples some health types at 25%; other types and presets use their documented rates.

Quake · Health and armor

e1m1 Nailgun (19)

This is a multiplayer-tagged weapons entry and stays out of the default pool while Include multiplayer items is off.

Quake · Weapons

e1m1 Spikes (20)

This is a multiplayer-tagged ammunition entry and stays out of the default pool while Include multiplayer items is off.

Quake · Ammunition

Playing with others

The reviewed setup connects one Quake client for an Archipelago slot and exchanges checks and items through the multiworld. Native Quake co-op support is not documented in this release.

Known scope and limitations

  • Use the 1.2.3 quake.apworld and matching ironwail_ap.zip on Windows x64. Supply PAK0.pak and PAK1.pak from your owned Quake installation, plus your own selected expansion data. Fill ap_connect_info.json and configure the added AP key bindings.
  • The World covers Quake, Scourge of Armagon, Dissolution of Eternity, Dimension of the Machine and Dimension of the Past. The updated engine base mentions Dawn of the Machine, but that does not add an APWorld campaign or reviewed multiworld checks for it.
  • Vanilla rewards for pickups excluded from the seed are configurable; this requires matching engine/World and a new seed. Existing saves retain their saved entities. Level-entry inventory restoration supports routes that require restarting a map.
  • Native saves check the room seed and slot, but complete server-state recovery, offline check delivery and interrupted item application are not established. Keep the connection active and back up your native saves and connection files before replacing the build.
  • The bundle supplies modified scripts and AP models rather than complete game/expansion data. Licensed base-game QuakeC sources were found; full expansion-script/native-component provenance and rebuild correspondence remain incomplete. AP networking also retains reviewed transport and message-handling limits.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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