Swiftbroom Academy Standard Pelly
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.

COMMUNITY INTEGRATION
Extract valuables for other worlds while they unlock levels, equipment and shop stock for your crew. Version 0.4.4 revises traps, shop logic, co-op connection handling and goal displays.
Maintained by Automagic00, IThisGuyHere
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The release defines 296 possible checks: 100 shop purchases, 157 valuable extractions, 27 monster souls and 12 Pelly statues. With the default 80 shop slots, 276 checks are active; setting Pellys Required to zero removes the 12 Pelly checks. The client counts the selected Pelly total, but the World victory reachability rule includes all 12 Pelly locations for any nonzero setting. It also requires all four level unlocks regardless of optional hunts, and an Energy Crystal when Level Quota is above six. Counts and rules were derived statically from the 0.4.4 APWorld and client sources; no seed generation or game session was run. The APWorld documentation bundled in this release still contains an unrelated Another Crab's Treasure guide and placeholders.
Actions and milestones that can send a check to your multiworld.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this Pelly statue from the named level to send its check. A zero Pelly requirement removes these locations from the World.
Extract this light valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this light valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this light valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this light valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this light valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this medium valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this medium+ valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Extract this medium valuable from Headman Manor to send its check. The Valuable Hunt option affects the goal, not whether this check is defined.
Solo or native co-op crew progression within a connected R.E.P.O. game. Separate Archipelago games can progress in live or asynchronous sessions; use consistent mod and game versions across the crew.