Skip to content
All integrations
Reventure official Steam artwork

COMMUNITY INTEGRATION

ReventureArchipelago randomizer mod

Discover unusual endings while other worlds supply your next tool, character or shortcut. The normal randomizer reshapes familiar routes; an optional experimental generator goes much further.

Maintained by Droppel

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.21.1 preview

105 location entries: 99 addressable ending checks (all active by default) plus six internal events. The five addressless Event Kill entries are included by the source's ending-count helper, so the exact number of addressable endings represented by the default threshold is unclear from the option value alone. A separate source mismatch exists for Chicken: the default pool adds one item, while the paired client helper waits for four GrowChicken receipts. All seven released APWorld modules match the pinned source archive byte-for-byte. Static source review only; no seed or in-game session was tested.

Actions and milestones that can send a check to your multiworld.

99 locations

22: Paperweight

Default

Default logic requires the Anvil before this ending is considered reachable.

Endings

26: Greedy Bastard

Default

Default logic requires 5 qualifying weight items and the Hook before this ending is considered reachable.

Endings

31: Collateral Damage

Default

Default logic requires a Progressive Sword (or the configured sword progression) before this ending is considered reachable.

Endings

16: Monster Hunter

Default

Default logic requires a Progressive Sword (or the configured sword progression) and the Dragon before this ending is considered reachable.

Endings

62: Jackpot

Default

Default logic requires the Shovel and (a Progressive Sword (or the configured sword progression) or (the Hook or the Waterfall Geyser)) before this ending is considered reachable.

Endings

12: Hobbies

Default

Default logic requires the Fishing Rod before this ending is considered reachable.

Endings

06: The Floor is Lava

Default

No Archipelago item prerequisite is declared for this ending under the default logic.

Endings

46: Extreme Sports

Default

No Archipelago item prerequisite is declared for this ending under the default logic.

Endings

54: Paraphilia

Default

Default logic requires Mister Hugs and the Boulder before this ending is considered reachable.

Endings

10: Gold Rush

Default

Default logic requires the Shovel before this ending is considered reachable.

Endings

17: Public Transport Next Time

Default

Default logic requires the Shop Cannon or the Castle-to-Shop Cannon or the Dark Fortress Cannon or the Castle-to-Dark-Fortress Cannon before this ending is considered reachable.

Endings

28: Don't Try This at Home

Default

Default logic requires Bombs before this ending is considered reachable.

Endings

14: Dracar-ish

Default

Default logic requires the Dragon before this ending is considered reachable.

Endings

43: Dinner for Two

Default

Default logic requires the Dragon and Mister Hugs before this ending is considered reachable.

Endings

51: Politics

Default

Default logic requires the Princess before this ending is considered reachable.

Endings

78: Silver or Lead

Default

Default logic requires the Princess before this ending is considered reachable.

Endings

20: Day Off

Default

No Archipelago item prerequisite is declared for this ending under the default logic.

Endings

01: It's Dangerous to be Near Tim

Default

Default logic requires a Progressive Sword (or the configured sword progression) and the Elder before this ending is considered reachable.

Endings

73: Dark Love

Default

Default logic requires Mister Hugs and the Princess before this ending is considered reachable.

Endings

07: Go Swimming

Default

No Archipelago item prerequisite is declared for this ending under the default logic.

Endings

Playing with others

Reventure remains a single-player adventure exchanging rewards through Archipelago. Saves retain their connection details for later sessions, but native co-op and uninterrupted offline delivery are not advertised here.

Known scope and limitations

  • This is a published preview, not a stable certification. Use the APWorld and both client DLLs from the same 0.21.1 release; earlier 0.21 builds could start with no jump height when using a normal world.
  • Install the 32-bit Windows BepInEx build, launch once, then place the randomizer DLL in plugins and Archipelago.MultiClient.Net.dll in core. The two DLLs do not go in the same folder.
  • Linux uses the Windows game through Proton and the maintainer's winhttp override. This is not a native Linux mod; a Linux build of the optional generation tool is a separate component.
  • Back up existing saves and start a new save after entering the room connection and slot. Later, select that associated save to reconnect. A complete offline or corrupted-save recovery guarantee is not established by this review.
  • Keep experimentalRegionGraph disabled for a first run. The optional RegionsGenerator changes item positions, starting position and jump height, needs host permission and can produce inaccessible locations or invalid logic.
  • The in-game tracker does not support experimental generation; the author directs those players to Universal Tracker. An open report also describes sword-related hints appearing too early in the normal gallery.
  • The Everything non-stop setting changes hazards, including lava, and can break logic assumptions. Prefer the default Logical setting unless deliberately testing alternate behavior.
  • No DeathLink option is established in the reviewed world. Do not confuse the game's many death endings with cross-game linked deaths.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Reventure on Steam