22: Paperweight
DefaultDefault logic requires the Anvil before this ending is considered reachable.

COMMUNITY INTEGRATION
Discover unusual endings while other worlds supply your next tool, character or shortcut. The normal randomizer reshapes familiar routes; an optional experimental generator goes much further.
Maintained by Droppel
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
105 location entries: 99 addressable ending checks (all active by default) plus six internal events. The five addressless Event Kill entries are included by the source's ending-count helper, so the exact number of addressable endings represented by the default threshold is unclear from the option value alone. A separate source mismatch exists for Chicken: the default pool adds one item, while the paired client helper waits for four GrowChicken receipts. All seven released APWorld modules match the pinned source archive byte-for-byte. Static source review only; no seed or in-game session was tested.
Actions and milestones that can send a check to your multiworld.
Default logic requires the Anvil before this ending is considered reachable.
Default logic requires 5 qualifying weight items and the Hook before this ending is considered reachable.
Default logic requires a Progressive Sword (or the configured sword progression) before this ending is considered reachable.
Default logic requires a Progressive Sword (or the configured sword progression) and the Dragon before this ending is considered reachable.
Default logic requires the Shovel and (a Progressive Sword (or the configured sword progression) or (the Hook or the Waterfall Geyser)) before this ending is considered reachable.
Default logic requires the Fishing Rod before this ending is considered reachable.
No Archipelago item prerequisite is declared for this ending under the default logic.
No Archipelago item prerequisite is declared for this ending under the default logic.
Default logic requires Mister Hugs and the Boulder before this ending is considered reachable.
Default logic requires the Shovel before this ending is considered reachable.
Default logic requires the Shop Cannon or the Castle-to-Shop Cannon or the Dark Fortress Cannon or the Castle-to-Dark-Fortress Cannon before this ending is considered reachable.
Default logic requires Bombs before this ending is considered reachable.
Default logic requires the Dragon before this ending is considered reachable.
Default logic requires the Dragon and Mister Hugs before this ending is considered reachable.
Default logic requires the Princess before this ending is considered reachable.
Default logic requires the Princess before this ending is considered reachable.
No Archipelago item prerequisite is declared for this ending under the default logic.
Default logic requires a Progressive Sword (or the configured sword progression) and the Elder before this ending is considered reachable.
Default logic requires Mister Hugs and the Princess before this ending is considered reachable.
No Archipelago item prerequisite is declared for this ending under the default logic.
Reventure remains a single-player adventure exchanging rewards through Archipelago. Saves retain their connection details for later sessions, but native co-op and uninterrupted offline delivery are not advertised here.