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COMMUNITY INTEGRATION

Rift of the NecrodancerArchipelago randomizer mod

Clear a shuffled song selection for two rewards per song, collect diamonds to unlock a finale, and optionally include installed DLC, remixes, minigames, bosses and custom charts.

Maintained by studkid

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release RiftArchipelago v0.16.0 · APWorld 0.15.0 · game mod 0.13.0APWorld 0.15.0 · release tag v0.16.0 · game mod 0.13.0

With default settings, the World selects 5 starting songs and 30 additional songs from 53 eligible standard charts, then creates 70 paired clear checks; the selected song names vary by seed. It defines 28 Diamonds and requires 22 for its completion condition, while the client sends its goal signal after the separately selected finale is cleared. Static source accounting also shows five precollected starter unlocks alongside a 70-item pool for 70 checks; no seed was generated, so item-placement balance remains undetermined. The release uses integer division for duplicate percentages, and its mod does not apply the World-defined food/Vibe Charge filler effects. No in-game session was tested.

Actions and milestones that can send a check to your multiworld.

504 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Disco Disaster — Reward 1

Clearing Disco Disaster sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Disco Disaster — Reward 2

Clearing Disco Disaster sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Elusional — Reward 1

Clearing Elusional sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Elusional — Reward 2

Clearing Elusional sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Visualize Yourself — Reward 1

Clearing Visualize Yourself sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Visualize Yourself — Reward 2

Clearing Visualize Yourself sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Spookhouse Pop — Reward 1

Clearing Spookhouse Pop sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Spookhouse Pop — Reward 2

Clearing Spookhouse Pop sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Om and On — Reward 1

Clearing Om and On sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Om and On — Reward 2

Clearing Om and On sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Morning Dove — Reward 1

Clearing Morning Dove sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Morning Dove — Reward 2

Clearing Morning Dove sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Heph's Mess — Reward 1

Clearing Heph's Mess sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Heph's Mess — Reward 2

Clearing Heph's Mess sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Amalgamaniac — Reward 1

Clearing Amalgamaniac sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Amalgamaniac — Reward 2

Clearing Amalgamaniac sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Hang Ten Heph — Reward 1

Clearing Hang Ten Heph sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Hang Ten Heph — Reward 2

Clearing Hang Ten Heph sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Count Funkula — Reward 1

Clearing Count Funkula sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Count Funkula — Reward 2

Clearing Count Funkula sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

Rhythm Rift clears

Playing with others

Session format and multiplayer behavior follow the maintainer documentation linked on this page.

Known scope and limitations

  • The reviewed release is v0.16.0; its rotn.apworld declares World 0.15.0 and requires Archipelago 0.6.3 or newer. Its unchanged mod declares 0.13.0 and bundles BepInEx 5.4.23.2. Use these exact paired downloads rather than expecting every component to carry the release number.
  • Extract the mod archive into your owned Steam PC installation and install the APWorld for generation. The title-screen panel takes the AP host, slot and optional password. The maintainer documents a winhttp override for Proton; this review did not run Windows or Proton. Enable only DLC/custom songs you have installed and can use.
  • Omega Strikers is present in the distributed song table. Songs give two rewards, and diamonds unlock the chosen finale; the client then expects its clear. The World completion predicate counts only diamonds, so tracker/logic completion is not the same signal as the client's final-song completion.
  • The actual mod does not apply the healing-food/Vibe Charge fillers described by the World. Duplicate-song percentages below 100 are not applied proportionally, and guaranteed inclusion can miss a listed song. Use the documented defaults first and verify the generated song list.
  • Custom-song export remains experimental: subsequent local-song IDs can collide, and the distributed importer lacks the error handling seen in the identified source branch. Start with base-game songs; do not assume branch-only changes are part of the release archive.
  • Reliable save/seed isolation, reconnect recovery and interrupted item/check/victory delivery are not established. Base unlock lists survive manual disconnect, and switching Free Play back off mutates those lists while iterating. Restart the game when switching rooms and avoid Free Play toggles during an AP run, particularly with minigames/bosses.
  • No game charts/audio/DLC assets were identified in the package. Complete licence notices, game-version compatibility and reconstruction of all distributed loader/native components remain unestablished. Prefer an explicit wss:// AP address when using a TLS-enabled server.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Rift of the Necrodancer on Steam