Disco Disaster — Reward 1
Clearing Disco Disaster sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.

COMMUNITY INTEGRATION
Clear a shuffled song selection for two rewards per song, collect diamonds to unlock a finale, and optionally include installed DLC, remixes, minigames, bosses and custom charts.
Maintained by studkid
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
With default settings, the World selects 5 starting songs and 30 additional songs from 53 eligible standard charts, then creates 70 paired clear checks; the selected song names vary by seed. It defines 28 Diamonds and requires 22 for its completion condition, while the client sends its goal signal after the separately selected finale is cleared. Static source accounting also shows five precollected starter unlocks alongside a 70-item pool for 70 checks; no seed was generated, so item-placement balance remains undetermined. The release uses integer division for duplicate percentages, and its mod does not apply the World-defined food/Vibe Charge filler effects. No in-game session was tested.
Actions and milestones that can send a check to your multiworld.
Clearing Disco Disaster sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Disco Disaster sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Elusional sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Elusional sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Visualize Yourself sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Visualize Yourself sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Spookhouse Pop sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Spookhouse Pop sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Om and On sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Om and On sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Morning Dove sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Morning Dove sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Heph's Mess sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Heph's Mess sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Amalgamaniac sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Amalgamaniac sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Hang Ten Heph sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Hang Ten Heph sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Count Funkula sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Clearing Count Funkula sends this check together with its paired reward; the configured grade and full-combo rules can gate the clear.
Session format and multiplayer behavior follow the maintainer documentation linked on this page.