
COMMUNITY INTEGRATION
Running with RiflesArchipelago randomizer mod
Conquer a twelve-map campaign while map keys, weapon access, radio calls and squad ranks arrive through the multiworld. Choose numbered capture milestones or individual bases, then add deliveries and RP-shop checks if wanted.
Maintained by mjousse72
- Reviewed build
- 0.5.0
- OS
- Windows
- Last reviewed
- 13 Oct 2026
- Installation
- Manual installation
How the game changes
- 58 checks by default, with numbered capture milestones or individual bases, optional deliveries and RP-shop purchases; up to 241 checks in one seed.
- 278 registered reward identities include map keys, nine weapon categories or a seed-selected subset of 196 individual weapons, radio calls, equipment, rank increases and traps.
- Four World goal definitions cover the final missions, a chosen count of regular maps, all twelve maps or all weapon unlocks. Automatic native victory reporting is not verified.
- 26 World options and four named presets configure the campaign. The default starting rank is effectively one even when the setting says zero.
Before you start
- The distributed client copies its finished-game flag into the mod, while the mod emits the goal log only after receiving that flag. No independent evaluator was found in the reviewed release; automatic victory reporting remains unverified.
- Individual mode selects weapons that fit its item budget. All Weapons still requires all 196 registered identities, so some configurations cannot satisfy that definition with their generated pool.
- Demotion reduces the client rank permanently, while the World still counts received Squadmate Slots. This can create a difference between modeled access and the effective rank in game.
- Side objectives are extra conquest-linked checks in this release, not separate side missions. The default pool has no random filler slots, so its 15% Trap Chance does not itself add traps.
- The 0.5.0 release contains a World manifest labeled 0.1.0 and requires Archipelago 0.6.4. Source-level tests passed; a native game session and automatic goal completion were not tested.