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COMMUNITY INTEGRATION

Running with RiflesArchipelago randomizer mod

Conquer a twelve-map campaign while map keys, weapon access, radio calls and squad ranks arrive through the multiworld. Choose numbered capture milestones or individual bases, then add deliveries and RP-shop checks if wanted.

Maintained by mjousse72

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.5.0World 0.1.0

58 checks by default: 12 map conquests, ten conquest-linked side objectives and 36 capture milestones. The catalogue contains 347 possible checks across mutually exclusive modes; up to 241 coexist in one configuration.

Actions and milestones that can send a check to your multiworld.

347 locationsDefault marks the 58 checks generated with standard World settings.

Conquered Moorland Trenches

Default

Control every base on Moorland Trenches.

Moorland Trenches

Conquered Keepsake Bay

Default

Control every base on Keepsake Bay.

Keepsake Bay

Conquered Old Fort Creek

Default

Control every base on Old Fort Creek.

Old Fort Creek

Conquered Fridge Valley

Default

Control every base on Fridge Valley.

Fridge Valley

Conquered Bootleg Islands

Default

Control every base on Bootleg Islands.

Bootleg Islands

Conquered Rattlesnake Crescent

Default

Control every base on Rattlesnake Crescent.

Rattlesnake Crescent

Conquered Power Junction

Default

Control every base on Power Junction.

Power Junction

Conquered Vigil Island

Default

Control every base on Vigil Island.

Vigil Island

Conquered Black Gold Estuary

Default

Control every base on Black Gold Estuary.

Black Gold Estuary

Conquered Railroad Gap

Default

Control every base on Railroad Gap.

Railroad Gap

Completed Final Mission I

Default

Control every base on Final Mission I.

Final Mission I

Completed Final Mission II

Default

Control every base on Final Mission II.

Final Mission II

Side Objective (Moorland Trenches)

Default

Conquer Moorland Trenches to receive this additional check.

Moorland Trenches

Side Objective (Keepsake Bay)

Default

Conquer Keepsake Bay to receive this additional check.

Keepsake Bay

Side Objective (Old Fort Creek)

Default

Conquer Old Fort Creek to receive this additional check.

Old Fort Creek

Side Objective (Fridge Valley)

Default

Conquer Fridge Valley to receive this additional check.

Fridge Valley

Side Objective (Bootleg Islands)

Default

Conquer Bootleg Islands to receive this additional check.

Bootleg Islands

Side Objective (Rattlesnake Crescent)

Default

Conquer Rattlesnake Crescent to receive this additional check.

Rattlesnake Crescent

Side Objective (Power Junction)

Default

Conquer Power Junction to receive this additional check.

Power Junction

Side Objective (Vigil Island)

Default

Conquer Vigil Island to receive this additional check.

Vigil Island

Playing with others

The maintainer documents two-player shared-slot co-op: both players install the same mod, only the host runs the AP client, and checks plus unlocks are shared. The host leaving ends the native server; independent Panludia co-op testing was not performed.

Known scope and limitations

  • The distributed client copies its finished-game flag into the mod, while the mod emits the goal log only after receiving that flag. No independent evaluator was found in the reviewed release; automatic victory reporting remains unverified.
  • Individual mode selects weapons that fit its item budget. All Weapons still requires all 196 registered identities, so some configurations cannot satisfy that definition with their generated pool.
  • Demotion reduces the client rank permanently, while the World still counts received Squadmate Slots. This can create a difference between modeled access and the effective rank in game.
  • Side objectives are extra conquest-linked checks in this release, not separate side missions. The default pool has no random filler slots, so its 15% Trap Chance does not itself add traps.
  • The 0.5.0 release contains a World manifest labeled 0.1.0 and requires Archipelago 0.6.4. Source-level tests passed; a native game session and automatic goal completion were not tested.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

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