Skip to content
All integrations
Schedule I official Steam artwork

COMMUNITY INTEGRATION

Schedule IArchipelago randomizer mod

Receive contacts, property access and progression unlocks through Archipelago while Schedule I missions and milestones send rewards back. World 3.6.5 corrects Westville access when customers are randomized.

Maintained by Papacester, MacH8s

Reviewed build
Mod 1.5.8 / APWorld 3.6.5
OS
Windows
Last reviewed
10 Oct 2026
Installation
Manual installation

How the game changes

  • Checks: 284 by default; supplier, recipe and recycling options change the total.
  • Items: Customer, dealer, supplier, level, property and Sewer Key unlocks; regional influence, cash, XP and optional filler.
  • Goal: Six combinations of story completion, net worth and Bomb Fragments; default story plus 100000 net worth.
  • Update: World 3.6.5 restores the Westville prerequisite and progression classification; mod 1.5.8 is unchanged.
  • Options: Randomized unlock families, influence counts, filler filters, recipe/trash counts, optional traps and DeathLink.
Explore game mechanics

Before you start

  • Use APWorld 3.6.5 with Archipelago 0.6.6 or newer and the separate Narcopelago mod release 1.5.8. The maintainer documents a Windows IL2CPP setup through a Thunderstore profile with MelonLoader 0.7.1. Launch modded, connect in the game menu, then create a world and skip the prologue. The supplied game DLL references require your own installed game.
  • Default options create 284 checks across missions, contacts, samples, recruitment, levels, property purchases, regional influence, recipes, recycling and sewer actions. Five recipes per type and five recycling milestones are included by default. Receive contacts, unlocks and influence through AP; redeem filler and cash/XP bundles in the phone app. Six goals combine the final story mission, net worth and Bomb Fragments; the default requires the story and a 100000 net-worth target.
  • Westville Region Unlock is now always classified as progression and useful. With randomized level rewards, entering Westville requires that item even when customers are randomized. The mod 1.5.8 is unchanged; its bundled region data still uses the previous rule for contact logic display, so that display should not be treated as the updated generator rule.
  • Save frequently and restart the game before reopening a world or changing AP rooms. Preserve both your native save and the mod’s Data/save claim records: those records are keyed by seed rather than AP slot and are written separately from the game save. Check sending uses memory queues without complete failed-send recovery. Same-slot co-op is marked untested in the README; only the host should claim phone-app filler to avoid the documented duplication.
  • Traps default off; optional DeathLink can hospitalize, arrest, end the day or trigger a trap, with the consequences described in the options. Keep room passwords distinct from other credentials: the mod retains connection details in local preferences and secure transport is not required by default. The ZIP manifest says 1.5.7 although its release is tagged 1.5.8, includes sample claim records and omits the source licence texts. Exact game-version, Linux/Proton and Mono compatibility remain unverified; no game or target tests were executed.
Read all setup notes

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Schedule I on Steam