Receive contacts, property access and progression unlocks through Archipelago while Schedule I missions and milestones send rewards back. World 3.6.5 corrects Westville access when customers are randomized.
The 3.6.5 World has 372 possible addressed locations: 262 source-table checks, up to 15 learned-recipe checks per each of four drug types, and up to 50 trash milestones. With source defaults, supplier randomization removes three recruitment locations; five recipe checks per type and five trash checks are active, giving 284 checks. Default item generation creates a 284-item pool from 175 explicit copies and 109 eligible fillers, plus six precollected customer items. The source’s case-sensitive “Default” filter does not match six lowercase “default” tags, so those six are also included in the randomized customer pool. This is static code/data evidence; no generated seed or game session was run.
Actions and milestones that can send a check to your multiworld.
372 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Welcome to Hyland Point — Open your phone and read your messages
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Talk to 'U.N.' at a payphone
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Collect the stash near the fountain
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Collect the stash near the canal
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Collect the stash behind the supermarket
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Head back to the RV
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Investigate the explosion
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Read the note
Default
Complete this story step to send a check.
Missions
Welcome to Hyland Point — Talk to Uncle Nelson at a payphone
Default
Complete this story step to send a check.
Missions
Getting Started — Talk to the manager in the motel office
Default
Complete this story step to send a check.
Missions
Getting Started — Rent a motel room
Default
Complete this story step to send a check.
Missions
Getting Started — Check out your motel room
Default
Complete this story step to send a check.
Missions
Gearing Up — Go to the hardware store
Default
Complete this story step to send a check.
Missions
Gearing Up — Buy 1x grow tent
Default
Complete this story step to send a check.
Missions
Gearing Up — Buy 1x soil
Default
Complete this story step to send a check.
Missions
Gearing Up — Buy 1x watering can
Default
Complete this story step to send a check.
Missions
Gearing Up — Head back to the motel room
Default
Complete this story step to send a check.
Missions
Gearing Up — Place the grow tent and fill it with soil
Default
Complete this story step to send a check.
Missions
Gearing Up — Talk to Uncle Nelson at a payphone
Default
Complete this story step to send a check.
Missions
Gearing Up — Order 1x OG Kush Seed from Albert Hoover
Default
Complete this story step to send a check.
Missions
Playing with others
Separate slots exchange items through Archipelago. Native game co-op shares one AP slot and is explicitly untested in the retained setup; only the host should redeem phone-app filler.
Known scope and limitations
Use APWorld 3.6.5 with Archipelago 0.6.6 or newer and the separate Narcopelago mod release 1.5.8. The maintainer documents a Windows IL2CPP setup through a Thunderstore profile with MelonLoader 0.7.1. Launch modded, connect in the game menu, then create a world and skip the prologue. The supplied game DLL references require your own installed game.
Default options create 284 checks across missions, contacts, samples, recruitment, levels, property purchases, regional influence, recipes, recycling and sewer actions. Five recipes per type and five recycling milestones are included by default. Receive contacts, unlocks and influence through AP; redeem filler and cash/XP bundles in the phone app. Six goals combine the final story mission, net worth and Bomb Fragments; the default requires the story and a 100000 net-worth target.
Westville Region Unlock is now always classified as progression and useful. With randomized level rewards, entering Westville requires that item even when customers are randomized. The mod 1.5.8 is unchanged; its bundled region data still uses the previous rule for contact logic display, so that display should not be treated as the updated generator rule.
Save frequently and restart the game before reopening a world or changing AP rooms. Preserve both your native save and the mod’s Data/save claim records: those records are keyed by seed rather than AP slot and are written separately from the game save. Check sending uses memory queues without complete failed-send recovery. Same-slot co-op is marked untested in the README; only the host should claim phone-app filler to avoid the documented duplication.
Traps default off; optional DeathLink can hospitalize, arrest, end the day or trigger a trap, with the consequences described in the options. Keep room passwords distinct from other credentials: the mod retains connection details in local preferences and secure transport is not required by default. The ZIP manifest says 1.5.7 although its release is tagged 1.5.8, includes sample claim records and omits the source licence texts. Exact game-version, Linux/Proton and Mono compatibility remain unverified; no game or target tests were executed.