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Schedule I official Steam artwork

COMMUNITY INTEGRATION

Schedule IArchipelago randomizer mod

Receive contacts, property access and progression unlocks through Archipelago while Schedule I missions and milestones send rewards back. World 3.6.5 corrects Westville access when customers are randomized.

Maintained by Papacester, MacH8s

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Narcopelago APWorld v3.6.5 · Schedule I mod release v1.5.8APWorld source and release: v3.6.5 · game mod release: v1.5.8

The 3.6.5 World has 372 possible addressed locations: 262 source-table checks, up to 15 learned-recipe checks per each of four drug types, and up to 50 trash milestones. With source defaults, supplier randomization removes three recruitment locations; five recipe checks per type and five trash checks are active, giving 284 checks. Default item generation creates a 284-item pool from 175 explicit copies and 109 eligible fillers, plus six precollected customer items. The source’s case-sensitive “Default” filter does not match six lowercase “default” tags, so those six are also included in the randomized customer pool. This is static code/data evidence; no generated seed or game session was run.

Actions and milestones that can send a check to your multiworld.

372 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Welcome to Hyland Point — Open your phone and read your messages

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Talk to 'U.N.' at a payphone

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Collect the stash near the fountain

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Collect the stash near the canal

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Collect the stash behind the supermarket

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Head back to the RV

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Investigate the explosion

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Read the note

Default

Complete this story step to send a check.

Missions

Welcome to Hyland Point — Talk to Uncle Nelson at a payphone

Default

Complete this story step to send a check.

Missions

Getting Started — Talk to the manager in the motel office

Default

Complete this story step to send a check.

Missions

Getting Started — Rent a motel room

Default

Complete this story step to send a check.

Missions

Getting Started — Check out your motel room

Default

Complete this story step to send a check.

Missions

Gearing Up — Go to the hardware store

Default

Complete this story step to send a check.

Missions

Gearing Up — Buy 1x grow tent

Default

Complete this story step to send a check.

Missions

Gearing Up — Buy 1x soil

Default

Complete this story step to send a check.

Missions

Gearing Up — Buy 1x watering can

Default

Complete this story step to send a check.

Missions

Gearing Up — Head back to the motel room

Default

Complete this story step to send a check.

Missions

Gearing Up — Place the grow tent and fill it with soil

Default

Complete this story step to send a check.

Missions

Gearing Up — Talk to Uncle Nelson at a payphone

Default

Complete this story step to send a check.

Missions

Gearing Up — Order 1x OG Kush Seed from Albert Hoover

Default

Complete this story step to send a check.

Missions

Playing with others

Separate slots exchange items through Archipelago. Native game co-op shares one AP slot and is explicitly untested in the retained setup; only the host should redeem phone-app filler.

Known scope and limitations

  • Use APWorld 3.6.5 with Archipelago 0.6.6 or newer and the separate Narcopelago mod release 1.5.8. The maintainer documents a Windows IL2CPP setup through a Thunderstore profile with MelonLoader 0.7.1. Launch modded, connect in the game menu, then create a world and skip the prologue. The supplied game DLL references require your own installed game.
  • Default options create 284 checks across missions, contacts, samples, recruitment, levels, property purchases, regional influence, recipes, recycling and sewer actions. Five recipes per type and five recycling milestones are included by default. Receive contacts, unlocks and influence through AP; redeem filler and cash/XP bundles in the phone app. Six goals combine the final story mission, net worth and Bomb Fragments; the default requires the story and a 100000 net-worth target.
  • Westville Region Unlock is now always classified as progression and useful. With randomized level rewards, entering Westville requires that item even when customers are randomized. The mod 1.5.8 is unchanged; its bundled region data still uses the previous rule for contact logic display, so that display should not be treated as the updated generator rule.
  • Save frequently and restart the game before reopening a world or changing AP rooms. Preserve both your native save and the mod’s Data/save claim records: those records are keyed by seed rather than AP slot and are written separately from the game save. Check sending uses memory queues without complete failed-send recovery. Same-slot co-op is marked untested in the README; only the host should claim phone-app filler to avoid the documented duplication.
  • Traps default off; optional DeathLink can hospitalize, arrest, end the day or trigger a trap, with the consequences described in the options. Keep room passwords distinct from other credentials: the mod retains connection details in local preferences and secure transport is not required by default. The ZIP manifest says 1.5.7 although its release is tagged 1.5.8, includes sample claim records and omits the source licence texts. Exact game-version, Linux/Proton and Mono compatibility remain unverified; no game or target tests were executed.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Schedule I on Steam