
COMMUNITY INTEGRATION
Sekiro: Shadows Die TwiceArchipelago randomizer mod
Shuffle pickups, merchant stock and enemy rewards across a multiworld, with five optional region gates, two ending routes and configurable enemy and skill randomization.
Maintained by yenix4; antonovanton000; fswap
- Reviewed build
- 1.0.1
- OS
- Linux / Proton
- Last reviewed
- 13 Oct 2026
- Installation
- Manual installation
How the game changes
- Pickups, shops and enemy drops form 750 possible checks across two routes: 748 in Full Game, 592 in Shura. Default Full Game settings shuffle 727 rewards and retain 21 locally.
- Five custom progression items add gates to major regions. Prayer Beads, Gourd Seeds, memories, prosthetic parts and story items keep their distinct roles.
- Choose a full-game ending or the shorter Shura route. The client must detect an ending matching that choice before reporting victory.
- Optional skill-tree shuffling and skill pickups change character progression. Enemy replacement has separate boss, miniboss, Headless and regular-enemy controls plus six bundled client presets.
- Hidden, Headless and missable checks restrict important-item placement by default. Exclusions can retain vanilla rewards but do not shrink the displayed check catalogue.
Before you start
- Use Sekiro 1.06, Archipelago 0.6.7 or later, the v1.0.1 APWorld and the companion client tagged 1.0.1. The client generates mod data for the selected slot; run the game offline as documented.
- The ending choice is still made in the game. Choosing the opposite route can leave the configured goal unfinished. Enemy randomization can produce difficult or invalid encounters; the supplied guide recommends disabling it for large asynchronous rooms.
- Skills as item pickups require randomized skill/prosthetic trees. Extremely restrictive fixed-location choices can leave insufficient filler to insert the required skill and region-unlock items; generation then rejects the combination.
- The World sources and client presets were checked against the published packages. Client executable correspondence, Windows/Linux runtime behavior and a completed multiworld were not tested.