Turn SIGNALIS campaign pickups into multiworld checks with shuffled key items, selected weapons and resources, while retaining the maintainer-recommended 0.1.2 as the main download.
The APWorld defines 224 named pickup checks. Standard settings activate 221; enabling Artifact Ending adds three key checks and three matching item copies. The list includes ammunition, healing, weapon and lore pickups as well as progression keys.
Actions and milestones that can send a check to your multiworld.
224 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Photo of Ariane
Default
Key or puzzle pickup in Penrose Wreck.
Penrose Wreck
Adhesive Tape (Penrose)
Default
Key or puzzle pickup in Penrose Wreck.
Penrose Wreck
Broken Airlock Key
Default
Key or puzzle pickup in Penrose Wreck.
Penrose Wreck
The King in Yellow
Default
Lore pickup in Installation AEON.
Installation AEON
Receiptionist Key
Default
Key or puzzle pickup in Installation AEON.
Installation AEON
Protektor Key
Default
Key or puzzle pickup in Installation AEON.
Installation AEON
Pistol
Default
Weapon or weapon access pickup in Installation AEON.
Installation AEON
Aperture Card
Default
Key or puzzle pickup in Installation AEON.
Installation AEON
Classroom Key (Installation AEON)
Default
Key or puzzle pickup in Installation AEON.
Installation AEON
Repair Patch (Installation AEON - Aula)
Default
Healing pickup in Installation AEON.
Installation AEON
10mm Ammo (Installation AEON - Aula)
Default
Ammunition pickup in Installation AEON.
Installation AEON
Receive Photo of Alina
Default
Lore pickup in Worker Barracks.
Worker Barracks
Service Hatch Key
Default
Key or puzzle pickup in Worker Barracks.
Worker Barracks
East Wing Key
Default
Key or puzzle pickup in Worker Barracks.
Worker Barracks
10mm Ammo (Worker Barracks - Office)
Default
Ammunition pickup in Worker Barracks.
Worker Barracks
Disposable Stun Prod (Worker Barracks - Office)
Default
Ammunition pickup in Worker Barracks.
Worker Barracks
Repair Patch (Worker Barracks - First Aid)
Default
Healing pickup in Worker Barracks.
Worker Barracks
Plate of Eternity
Default
Key or puzzle pickup in Worker Barracks.
Worker Barracks
Radio Module
Default
Key or puzzle pickup in Worker Barracks.
Worker Barracks
Identification Key
Default
Key or puzzle pickup in Worker Barracks.
Worker Barracks
Playing with others
Session format and multiplayer behavior follow the maintainer documentation linked on this page.
Known scope and limitations
Release v0.2.5 is newer, but its maintainer explicitly recommends returning to v0.1.2 because of reported issues. This page keeps the reviewed v0.1.2 downloads as its main reference; badges describe that version. The recommendation is the maintainer's, not a claim of independently played stability.
Use your owned Steam PC copy with MelonLoader 0.5.7 and the paired v0.1.2 mod ZIP, APWorld and YAML. The guide documents Archipelago 0.5.0 or newer, without a precise game-version matrix. Connect from the in-game settings before starting or loading the intended save. The older guide describes an invisible-cursor workaround; use its controls with care.
Campaign key items, selected weapons, ammo and healing pickups become checks. Items produced by combining ingredients remain vanilla combinations, including the Butterfly Key and weapon/key puzzles. F8 revisits already-entered levels; F11 opens storage. Repeated Mynah-fight ammo and disabled Rotfront blockers are intended to reduce progression traps.
The World can select the ordinary or Artifact ending, but the reviewed client sends victory from ordinary endings and EndCredits without checking the chosen Artifact prerequisites. Do not treat the AP goal signal as confirmation that the chosen ending was completed.
The newer v0.2.5 adds a fixed-start-item option and corrects wooden-doll classification and some locations. Its packaged generation code still retains items while omitting their checks or placing starting items separately, so some option combinations have mismatched pool/check counts. The v0.1.2 World also keeps the dolls as useful despite requiring them in access logic. Inspect generation results rather than assuming either archive is free of logic limits.
The v0.1.2 client expects a DeathLink slot field that its World does not export, and its death handler does not guard an absent service. The v0.2.5 moves selection into the in-game form, while its release still warns about DeathLink. Interrupted login and delivery paths remain limited; keep DeathLink disabled initially and use a fresh game process when changing rooms.
Keep separate save copies for different AP rooms and slots. The mod stores progression in the native save without an AP seed/slot binding. Offline check resend, repeated item history and interrupted victory delivery have gaps; return to the menu and verify server checks and inventory after an interruption rather than collecting unique checks offline.
The password field is visible, so hide it when streaming or sharing captures. Use an explicit wss:// AP host when the server supports TLS; an unspecified address can fall back to plaintext. F9 is a local item-test shortcut, not part of the normal setup. Complete plugin/dependency notices, source-banner permission, safe data-cache handling and native mod build provenance remain unestablished; the mod ZIP itself has only two DLLs and identifier tables, with no playable game assets identified.