Explore and ranch for a multiworld that unlocks regions, Vacpack upgrades and gadgets. Version 0.15.0 covers game update 1.3, Vac palettes and improved goal and reconnect handling.
The release defines 716 possible location checks. Default settings activate 189: 113 treasure pods, 14 non-Labyrinth Gordos, 10 map nodes, 25 non-Labyrinth base Slimepedia entries, and 27 non-Labyrinth Fabricator crafts. Grey Labyrinth scope and optional categories change the pool; random shop checks are off by default and add a seed-selected 10–20 checks when enabled.
Actions and milestones that can send a check to your multiworld.
716 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Treasure Pod: Conservatory - West above The Gully area
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Conservatory - Behind The Den
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Conservatory - Behind The Archway
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Behind Tabby Puzzle Door
Treasure Pod: Rainbow Fields - Below 2nd Ember Valley Teleporter Chamber Entrance
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Top of hill in front of Pink Gordo
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Small cave by 2nd Grey Labyrinth Teleporter
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Southwest Sandy Area
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Cave under Refinery Link
Default
Opening this treasure pod sends a location check.
Treasure Pods
Treasure Pod: Rainbow Fields - Behind Ember Valley Teleporter
Default
Opening this treasure pod sends a location check.
Treasure Pods
Playing with others
One solo ranch per Archipelago slot, exchanging items live or asynchronously. Some optional conversations require long in-game waits; native shared-ranch co-op is not claimed.
Known scope and limitations
Use the 0.15.0 client and APWorld together for Slime Rancher 2 game update 1.3. The guide specifies BepInEx 6 IL2CPP x64 build be.755; it warns that some newer loader builds fail before the plugin loads.
Connect from Settings → Archipelago before creating a new save. Keep a separate save and mod profile. The setup guide does not provide the complete custom-World installation and seed-generation workflow; arrange a compatible generated multiworld first.
The README describes a Windows installation and a Linux/Proton launch option. Its additional macOS download link does not establish a compatible game setup, and no operating-system play session was performed for this review.
The room password is saved in plugin configuration and save-slot binding files. Treat these files as private. The supplied transport may fall back to plain WebSockets when no secure scheme is specified.
Offline-check and completed-goal retransmission are implemented, but full recovery is not established. The first-connection order can leave saved slot options empty, failed item grants are not always retained, and AP records and native saves are written separately. Back up both before updating.
Wrong-seed and native-save guards are present, but a same-seed connection is not fully checked against the bound player slot, and incompatible client/World versions are not automatically refused.
The source archive contains generated game/Unity reference assemblies that are absent from the playable ZIP. The supplied archives lack a complete licence and redistribution record; the separately maintained World source revision is also unidentified. This does not establish that redistribution is unauthorized.