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Spirit IslandArchipelago randomizer mod

Build a Spirit Island multiworld around chosen spirit-versus-adversary victories and first power-card uses, with island shards tracking your selected completion quota.

Maintained by Wouter17

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release 0.1.5World 0.1.5

The release table defines 8,061 possible locations. Default settings activate 60: 58 base Minor/Major card first-play checks plus the regular and victory-condition checks for Habsburg Mining Expedition with A Spread of Rampant Green (Regrowth) at level 0. The advanced goal schema accepts levels 7–10, but the released location table only defines levels 0–6.

Actions and milestones that can send a check to your multiworld.

8,061 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Defeat The Kingdom of Brandenburg-Prussia with Lightning's Swift Strike on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Lightning's Swift Strike on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with River Surges in Sunlight on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with River Surges in Sunlight on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Shadows Flicker Like Flame on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Shadows Flicker Like Flame on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Vital Strength of the Earth on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Vital Strength of the Earth on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with A Spread of Rampant Green on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with A Spread of Rampant Green on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Thunderspeaker on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Thunderspeaker on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Bringer of Dreams and Nightmares on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Bringer of Dreams and Nightmares on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Ocean's Hungry Grasp on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Ocean's Hungry Grasp on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Keeper of the Forbidden Wilds on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Keeper of the Forbidden Wilds on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Sharp Fangs Behind the Leaves on level 0

Available when this adversary, spirit/aspect and level are part of a configured victory goal; a higher-level win also checks this lower milestone.

Adversary victories

Defeat The Kingdom of Brandenburg-Prussia with Sharp Fangs Behind the Leaves on level 0 (victory condition)

This selected victory target sends an Island Shard; higher-level wins also satisfy its lower-level milestones.

Adversary victories

Playing with others

Board sessions within an AP slot can be local co-op or online co-op. The maintainer advises online participants to connect to the same slot; independent AP slots must not be assumed to share a board safely.

Known scope and limitations

  • Use release 0.1.5 with its si-modding-v0.1.5-hf1.zip package and paired APWorld. The release adds shared island-shard victory tracking, a World-version check and a reduced-goal quota; hf1 addresses the connection UI not showing. The APWorld requires Archipelago 0.6.7 or newer and the package includes BepInEx 5.4.23.4.
  • On Windows, extract the package and run its installer against SpiritIsland.exe. Install the APWorld in custom_worlds, choose goals through the local Archipelago options page, export YAML and generate/host the room. Connect in the game window using room, slot and password; F8 toggles the window. For online co-op, the maintainer says all participants should use the same AP slot.
  • Choose at least one victory goal and only spirits, aspects, adversaries and expansions available in your owned digital game. The default is Habsburg Mining Expedition with Rampant Green (Regrowth) at level 0. Higher-level wins also satisfy lower targets, and island_shards_reduction lets you omit part of the chosen set. Advanced goal levels 7–10 and an empty goal set are accepted by options but unsupported by the generated location/goal model; avoid them.
  • Minor/major cards unlock through items and send checks when used. Optional spirit/aspect shards, stat offsets, temporary elements, revealed rewards and priority shuffling change progression. When an aspect goal is selected while its base spirit is locked, the reviewed World can omit the parent-spirit prerequisite; inspect that combination rather than assuming the release fixes cover every access rule.
  • DeathLink now broadcasts a lost or abandoned board session, but the reviewed receive callback does nothing. Treat it as sending losses to other enabled slots, not two-way game loss handling.
  • Remain connected when collecting checks and use a fresh game process before reconnecting or changing rooms. The client stores offline checks in a queue that its reconnect path does not drain, while full item history can be counted again against existing modifiers. Keep board-save backups: native saves and cached scouting/unlocks are not bound to an AP seed/slot.
  • Proton scripts are supplied, but the packaged shell files use Windows line endings and the installer/uninstaller have directory, asset-copy and working-directory limits. No Proton session was independently validated. Both uninstallers remove the entire BepInEx folder; preserve other mods and prefer the plugin's General / DisableMod setting for temporary disabling. The old DisableAllMods guidance does not match the current plugin setting.
  • The password is masked and not saved by the mod. Use an explicit wss:// room address when the host supports TLS to avoid automatic plaintext fallback. AP data-cache safeguards and complete mod/dependency redistribution notices remain incomplete; the bundled loader DLLs match official bytes and no playable game/DLC assets were identified.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Spirit Island on Steam