
COMMUNITY INTEGRATION
TCG Card Shop SimulatorArchipelago randomizer mod
Run a shop with a seed-specific product lineup. Selling box-equivalent quantities, gaining levels, hosting event games and completing card achievements send rewards; optional Card Sanity separates card variants. Receive stock licenses, workers, furniture tiers and renovations, then complete a shop-level, collection or Ghost-sale goal.
Maintained by FyreDay
- Reviewed build
- 1.2.0
- OS
- Windows
- Last reviewed
- 13 Oct 2026
- Installation
- Manual installation
How the game changes
- 5,726 possible reward checks across product sales, levels, event games, card achievements and optional individual variants. Standard check counts vary with the seed’s product lineup.
- 169 generated/start item types include product licenses, nine workers, furniture tiers, renovations, twelve event formats, fillers, four configured traps and goal-specific Ghost bundles.
- Thirty-four fixed upgrade families plus repeatable customer-wallet filler. Furniture receipt unlocks purchases; three Play Table tiers and a separately named Tournament Prize Shelf follow the client map.
- Choose reaching a shop level, owning a collection percentage with eight pack families accessible, or selling a target number of Ghost cards. The World’s access model and client’s observed completion conditions are distinguished.
Before you start
- The referenced APWorld and client releases are v1.2.0. Install the World in Archipelago 0.6.5 or newer and the matching client with BepInEx 5.4 or newer; set HideManagerGameObject to true and connect before starting the seed’s save.
- The client’s internal plugin label and the World’s slot compatibility string are both 1.1.0, despite the release and World manifest being 1.2.0. The matching internal strings pass the reviewed major/minor comparison; they are not a different reviewed release.
- Luck-reduction trap: the World generates ID 323, but the delivered client decrements luck for ID 324. Do not rely on the intended decrement from a normal generated receipt.
- Bulk-box check IDs begin at 5001/5021 in the World and 5000/5020 in the client. Optional bulk-box counts therefore have a one-step mapping difference.
- The collection percentage and Ghost sale counters are observed by the client. The World models pack access or received Ghost bundles, so its completion logic alone is not evidence the required random collection or sales have occurred.
- Twenty standard World constructions produced 318–376 checks; product assignment changes the count. No complete Archipelago fill or native game session was performed.