Level 2
DefaultReach shop level 2.

COMMUNITY INTEGRATION
Run a shop with a seed-specific product lineup. Selling box-equivalent quantities, gaining levels, hosting event games and completing card achievements send rewards; optional Card Sanity separates card variants. Receive stock licenses, workers, furniture tiers and renovations, then complete a shop-level, collection or Ghost-sale goal.
Maintained by FyreDay
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
5,726 possible rewards across product sales, shop levels, event games, opening/selling/grading achievements and optional card variants. The inspected standard seed has 376 checks; twenty standard seeds ranged from 318 to 376 because the product lineup varies. The 2,904 individual-card variants require Card Sanity with the relevant opening difficulty.
Actions and milestones that can send a check to your multiworld.
Reach shop level 2.
Reach shop level 3.
Reach shop level 4.
Reach shop level 5.
Reach shop level 6.
Reach shop level 7.
Reach shop level 8.
Reach shop level 9.
Reach shop level 10.
Reach shop level 11.
Reach shop level 12.
Reach shop level 13.
Reach shop level 14.
Reach shop level 15.
Reach shop level 16.
Reach shop level 17.
Reach shop level 18.
Reach shop level 19.
Have customers play 1 Standard format games.
Have customers play 2 Standard format games.
Each slot manages its own shop and save, exchanging rewards through Archipelago. Shared local-shop multiplayer is not established by this release. Death Link is customer-driven: smell-related departures send it, and receiving it can make selected customers leave with bagged goods.