Restore ecosystems while other worlds unlock the buildings you need. This community mod turns environmental milestones into checks and lets your room choose how many of seven supported restoration levels to complete.
The seven Liftoff markers are local completion events, not extra network checks. The released manifest sets world_version to 0.2.1 while the pinned source archive sets 0.0.0; the other eleven APWorld files match.
Actions and milestones that can send a check to your multiworld.
221 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
River Valley - First Energy
Default
Produce energy for the first time in River Valley.
Restoration milestones
River Valley - First Pollution Removed
Default
Remove pollution for the first time in River Valley.
Restoration milestones
River Valley - First Greenery
Default
Establish greenery for the first time in River Valley.
Restoration milestones
River Valley - First Water
Default
Create the first water source in River Valley.
Restoration milestones
River Valley - Greenery 25%
Default
Reach 25% greenery in River Valley.
Restoration milestones
River Valley - Greenery 50%
Default
Reach 50% greenery in River Valley.
Restoration milestones
River Valley - Greenery 75%
Default
Reach 75% greenery in River Valley.
Restoration milestones
River Valley - Greenery 100%
Default
Reach 100% greenery in River Valley.
Restoration milestones
River Valley - First Fynbos
Default
Establish Fynbos for the first time in River Valley.
Biome restoration
River Valley - First Wetlands
Default
Establish Wetlands for the first time in River Valley.
Biome restoration
River Valley - First Forest
Default
Establish Forest for the first time in River Valley.
Biome restoration
River Valley - First Fire
Default
Establish Fire for the first time in River Valley.
Biome restoration
River Valley - Fynbos Completed
Default
Complete restoration of Fynbos in River Valley.
Biome restoration
River Valley - Wetlands Completed
Default
Complete restoration of Wetlands in River Valley.
Biome restoration
River Valley - Forest Completed
Default
Complete restoration of Forest in River Valley.
Biome restoration
River Valley - First Recycling
Default
Reach the first recycling milestone in River Valley.
Recycling and photography
River Valley - Recycling Completed
Default
Complete the recycling process in River Valley.
Recycling and photography
River Valley - 3 Photo Stars
Default
Reach three wildlife-photo stars in River Valley.
Recycling and photography
River Valley - 10 Photo Stars
Default
Reach ten wildlife-photo stars in River Valley.
Recycling and photography
River Valley - Bronze Photo
Default
Earn the bronze wildlife-photography milestone in River Valley.
Recycling and photography
Playing with others
A single-player restoration game connected to an Archipelago multiworld. Participants can play simultaneously or at different times while the room remains available; that is not native co-op or support for continuing offline without a server connection.
Known scope and limitations
Install TerraNil.apworld from the same release with Archipelago 0.6.7 or newer. Install BepInEx for the game's platform, then extract TerraNilAP.zip into BepInEx/plugins. The plugin archive contains the mod and its Archipelago client dependency, not the loader.
The maintainer documents Windows, Linux and macOS: Windows starts normally, while Linux and macOS use run_bepinex.sh. This is documented support, not independent Panludia runtime testing. GOG and Epic editions are explicitly untested by the maintainer; this listing covers Steam.
Select the Archipelago entry in the profile selector, enter host, port, slot and any room password, connect, then select New Restoration for a new run. The mod selects an AP profile after successful login using the room seed, team and slot. Back up existing saves before adding any game mod.
The release documents a known console problem: after many checks, text can stop rendering and the game can lag. Restarting the game clears the console as a workaround. Early item waits can still occur; the release reduces them but does not promise uninterrupted progression.
Keep connected while playing. The mod attempts reconnection, but disconnected item and location helpers return empty data rather than providing full offline support. Currency rewards are applied immediately and are not protected by a persistent received-item watermark in the reviewed handler; do not rely on exact currency recovery across disconnects.
This is a source and documentation review, not a complete campaign playtest or security guarantee. Use the matching world and mod, a trusted room and a backed-up save; the seven-level limit and release-specific caveats still apply.