Skip to content
All integrations
Maintainer repository preview

COMMUNITY INTEGRATION

The Simpsons Hit And RunArchipelago randomizer mod

Explore Springfield with randomized level access, character abilities, vehicles and shops. Complete missions and collectibles toward a configurable ticket-and-film goal.

Maintained by nmize1, eppersong95 and contributors

MAINTAINER RESOURCES

Setup & releases

Choose the documented game and integration versions and follow the original installation instructions.

Compatibility notes

  • Use the paired September 21 releases: APWorld v0.5.5-b (manifest 0.5.5) and SHARRandomizer/SHARAP.lmlm v0.5.4-b (frontend Beta 0.5.4). The native DLLs identify the reviewed 0.5.4 source commit. This is a Windows PC integration using Lucas’ Mod Launcher, .NET 10 x86 and Archipelago 0.6.0 or newer; source mod metadata requires launcher 1.27. Other major gameplay mods are unsupported, and documented logic assumes 60–150 FPS.
  • Choose selected story missions, the final mission or a car target, with wasp/card requirements. Defaults require 70 wasps and 25 cards. New bonus/race requirements are checked by the client, but the World does not consistently include them: races are in separate regions and extra requirements are absent from some goal branches. The final-mission branch models access to its region rather than all of that mission’s prerequisites.
  • There are 399 created checks, including 49 cards selected from candidate positions. Some card rules reference names missing from the item table, use a string where a collection is expected, or return a callback instead of a boolean condition. This can misrepresent accessibility; Panludia has not verified a generated seed or completed game.
  • The baseline starts with one level, a car, one jump tier and a wallet tier; forward movement is available by default. Each enabled trap type adds ten traps independently of the filler-trap percentage. Setting Filler Traps to zero therefore does not remove the initial traps: disable the individual trap types as well if you want none. Some trap waits have no bounded recovery path.
  • The reviewed mod configuration disables ordinary saved games and reconstructs progress from the room’s confirmed checks and stored resources. Keep that room/slot state available. A patch/slot identity mismatch warns but does not stop initialization, and offline checks or victory are not retained in a durable retry queue. Item receipt is recorded before game application succeeds; failed delivery and repeated rewards lack complete safeguards.
  • The frontend saves the room password in settings.json. Keep the frontend folder and logs private, and use an explicit wss:// address for secure remote transport because bare hostnames can fall back to an unencrypted connection. Open only the patch generated for your intended room and slot; the reviewed patch extractor lacks complete path-confinement safeguards.
  • Source licences and contributor credits were found, but complete distribution notices and asset-specific permissions were not established. The compiled LMLM was acquired and hashed without independently unpacking all of its contents. This records a verification limit rather than an allegation about its author; no downloaded archive is hosted by Panludia.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.