Clean your way through seven night shifts while the multiworld supplies your tools and access to each night. Collectibles, named NPC encounters and completed shifts send checks to other players.
The APWorld defines 54 addressable checks: two connection checks, ten collectibles, 35 NPC encounters and seven night completions. It also creates seven local completion events without network IDs. Static pool arithmetic yields 61 items for 54 network checks because the event locations are included in the filler calculation; the pinned Archipelago 0.6.5 core reports excess unplaced filler as a warning. No generation failure was reproduced.
Browse the gameplay families that can send checks to your multiworld.
54 Addressable network checksDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Starting Check (Washer)
Default
Connect to the room to send this initial check.
Starting checks
Starting Check (Unlock Monday Night)
Default
Connect to the room to send this initial check.
Starting checks
Kyle's Life Savings
Default
Find Kyle's Life Savings during an eligible night to send this check.
Collectibles
Rebellion's Megaphone
Default
Find Rebellion's Megaphone during an eligible night to send this check.
Collectibles
E.O.T.M Scrapbook
Default
Find E.O.T.M Scrapbook during an eligible night to send this check.
Collectibles
The CEO's Suit
Default
Find The CEO's Suit during an eligible night to send this check.
Collectibles
Deluxe Toilet Paper Roll
Default
Find Deluxe Toilet Paper Roll during an eligible night to send this check.
Collectibles
Mr. Shoop's Head
Default
Find Mr. Shoop's Head during an eligible night to send this check.
Collectibles
Gold Wolf Plushie
Default
Find Gold Wolf Plushie during an eligible night to send this check.
Collectibles
Wooden Stake and Garlic
Default
Find Wooden Stake and Garlic during an eligible night to send this check.
Collectibles
Peanut Butter Cookie
Default
Find Peanut Butter Cookie during an eligible night to send this check.
Collectibles
Lethal Pepper Spray
Default
Find Lethal Pepper Spray during an eligible night to send this check.
Collectibles
Kill Charlie
Default
Complete the Kill Charlie encounter on an eligible night to send this check.
NPC encounters
Kill Ena
Default
Complete the Kill Ena encounter on an eligible night to send this check.
NPC encounters
Kill Jonathan
Default
Complete the Kill Jonathan encounter on an eligible night to send this check.
NPC encounters
Kill Erin
Default
Complete the Kill Erin encounter on an eligible night to send this check.
NPC encounters
Kill Harrison
Default
Complete the Kill Harrison encounter on an eligible night to send this check.
NPC encounters
Kill Emma
Default
Complete the Kill Emma encounter on an eligible night to send this check.
NPC encounters
Kill Mason
Default
Complete the Kill Mason encounter on an eligible night to send this check.
NPC encounters
Kill Phoebe
Default
Complete the Kill Phoebe encounter on an eligible night to send this check.
NPC encounters
Playing with others
Separate Windows game sessions exchange items through Archipelago. This does not add shared-world co-op, and simultaneous clients on one slot are not independently validated.
Known scope and limitations
The maintainer asks players to finish the unmodified game first. Back up the existing save before installing; the mod uses the game save and does not establish an isolated save per Archipelago room.
This listing covers the Windows Steam edition. Install MelonLoader for The WereCleaner, launch once to initialize it, then copy the SW_CreeperKing.Werepelago folder from the linked v0.1.2 release into the game Mods folder. The README download link points to a different project; use this release link instead. Its loader version is written ambiguously as 7.1, and an exact compatible loader/game matrix is not verified here.
Install the released the_werecleaner.apworld on the generator, use the supplied The.WereCleaner.yaml template and generate the room. In the main-menu overlay, enter host:port, the exact slot name and optional room password before playing.
The supplied YAML requires The WereCleaner 0.1.0, while the v0.1.2 APWorld manifest declares 0.1.2. Compatibility of this template/version pairing was not independently reproduced.
The room password is displayed as ordinary text and saved in ApConnection.json. The connection library can fall back from encrypted to unencrypted WebSockets; the overlay does not accept an explicit wss:// address.
Stay connected while collecting unique items and completing nights. Check submission results are not handled by the game hooks, and no durable offline-check recovery is established by this review. Manual reconnection is available.
Restart the game when changing rooms. The bundled helper caches completion state without resetting that flag during a new login; remote completed-night writes also lack a demonstrated merge strategy for simultaneous clients.
The World creates seven surplus filler objects because locked completion events enter its pool count. Archipelago 0.6.5 reports excess unplaced filler as a warning; this finding alone does not establish generation failure.
Own source, packaged World code and selected actual DLL methods were inspected. The mod was not independently played or rebuilt; its own redistribution license and complete merged dependency provenance remain incompletely documented. Downloads remain with the maintainer.