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Timberborn official Steam artwork

COMMUNITY INTEGRATION

TimberbornArchipelago randomizer mod

Build a beaver colony with blueprints delivered by other worlds. Science buys multiworld checks, while population, well-being and survival milestones give the colony a longer-term direction. This is a pre-alpha integration awaiting confirmed support for the current game update.

Maintained by dowlle (Appie)

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release Client 0.0.5.2; paired APWorld 0.0.5World 0.0.5

This catalog lists 145 current candidates across faction alternatives: 126 shop slot names used by Folktails (Iron Teeth uses 124), 17 shared population/well-being/survival milestones, and two faction-specific Wonder milestones. The address table reserves 160 shop slots, but 34 have no building slot in either current faction pool and are excluded. Client release notes document goal and trap limitations; no game session was tested.

Browse the gameplay families that can send checks to your multiworld.

145 source-defined check candidatesDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.

Shop: A-01

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-02

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-03

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-04

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-05

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-06

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-07

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-08

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-09

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-10

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-11

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-12

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-13

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-14

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-15

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-16

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-17

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-18

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-19

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Shop: A-20

Default

Purchase the building assigned to this science-shop slot to send a check. The assigned building can change with the faction and seed.

Science shop — Path A

Playing with others

Single-player colonies exchange items through Archipelago; the maintainer reports asynchronous multiworld play. This is not native shared-colony co-op, and independent synchronous play has not been runtime-verified by Panludia.

Known scope and limitations

  • Do not treat this as a current-game compatibility guarantee. Client 0.0.5.2 was published for the 1.0-era game; Timberborn 1.1 became public on September 3. The maintainer announces a future mod 0.1.0 targeting 1.1, but that release was not available in the reviewed release list. Confirm a supported game version with the maintainer before installation.
  • The published package contains a Windows asset bundle. Linux and macOS integration support are not established by the base game's platform list. The maintainer calls this a pre-alpha playtest build.
  • Use the client Archipelago.zip from 0.0.5.2, extracted into Documents/Timberborn/Mods, and enable it in the game's mod manager. The host uses timberborn.apworld and Timberborn.yaml from the separate APWorld 0.0.5 release with Archipelago 0.6.7 or later; the client hotfix intentionally leaves the world unchanged.
  • Water Storage silently fails on both factions, and the Bots goal is documented as unwinnable for Folktails. Exclude those combinations when generating, particularly when all selected goals are required. These are upstream-known limitations, not bugs independently reproduced by Panludia.
  • Wonder completion was repaired in client 0.0.5.2 through a workaround: the faction Wonder is bought with its normal 20,000 science instead of arriving as an Archipelago blueprint. Older client versions can leave that goal impossible.
  • Hungry and Thirsty Beavers traps are documented as ineffective; boosts also affect bots. Higher-tier items can arrive in early shop slots, and the Population victory can log an unknown-location warning even though the goal is sent.
  • Match the save's faction to the seed and keep a separate backed-up colony for each slot. Save/load persistence and item-index fixes exist, but this review does not establish crash-proof delivery or safe switching of an existing colony between seeds. Stay connected while claiming checks.
  • Game hotkeys can fire while entering connection details. The release notes recommend entering them from the main-menu AP panel. The author reports a completed asynchronous playtest, not exhaustive coverage of factions, goals or game versions.

This integration is maintained independently of Panludia. Downloads are provided by its maintainer. Contact the maintainer through the linked repository or support channels.

View Timberborn on Steam