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COMMUNITY INTEGRATION

Turnip Boy Commits Tax EvasionArchipelago randomizer mod

Randomize Turnip Boy’s inventory items and hats across 45 checks, with progressive weapons and a normal Corrupt Onion goal. Keys, heart fruits and documents keep their original behaviour.

Maintained by pointfivetee

GAME MECHANICS

Explore game mechanics

Browse possible checks, rewards and settings. What appears in your game depends on your World options.

Source catalog Release TurnipBoyRandomizer v0.1.4

The APWorld defines 45 numeric location IDs across 11 areas. Its location table also contains 18 internal event rows without location IDs; those drive logic and victory rather than sending check reports. Counts are static source-derived; no generation or game session was run.

Browse the gameplay families that can send checks to your multiworld.

45 APWorld location entries with numeric AP location IDsThe release defines 45 addressable checks. All are created by the World; Quick Start changes only which early progression items are locally placed in sphere one.

Veggieville - Steal From Lemon

Default

Complete “Steal From Lemon” to send this check.

Veggieville

Veggieville - Florist Reward

Default

Complete “Florist Reward” to send this check.

Veggieville

Veggieville - Water Florist's Flower

Default

Complete “Water Florist's Flower” to send this check.

Veggieville

Veggieville - Mailbox (Free Item)

Default

Complete “Mailbox (Free Item)” to send this check.

Veggieville

Veggieville - Mailbox (Lost Cat Reward)

Default

Complete “Mailbox (Lost Cat Reward)” to send this check.

Veggieville

Weapon Woods - Soil Sword Patch

Default

Complete “Soil Sword Patch” to send this check.

Weapon Woods

Weapon Woods - Murder Jerry

Default

Complete “Murder Jerry” to send this check.

Weapon Woods

Weapon Woods - Babysitter Reward

Default

Complete “Babysitter Reward” to send this check.

Weapon Woods

Layer Lane - Trophy Corner

Default

Complete “Trophy Corner” to send this check.

Layer Lane

Layer Lane - Sandwich Stall

Default

Complete “Sandwich Stall” to send this check.

Layer Lane

Layer Lane - Shady Blueberry

Default

Complete “Shady Blueberry” to send this check.

Layer Lane

Layer Lane - Shady Carrot

Default

Complete “Shady Carrot” to send this check.

Layer Lane

Layer Lane - Invest in Real Estate

Default

Complete “Invest in Real Estate” to send this check.

Layer Lane

Layer Lane - Edgar Reward

Default

Complete “Edgar Reward” to send this check.

Layer Lane

Bustling Barn - Boom Boots Room

Default

Complete “Boom Boots Room” to send this check.

Bustling Barn

Bustling Barn - Past The King Pig

Default

Complete “Past The King Pig” to send this check.

Bustling Barn

Bustling Barn - slayQueen32 Reward

Default

Complete “slayQueen32 Reward” to send this check.

Bustling Barn

Bustling Barn - Bald Beet Reward

Default

Complete “Bald Beet Reward” to send this check.

Bustling Barn

Plain Plains - Trash Can

Default

Complete “Trash Can” to send this check.

Plain Plains

Forsaken Farmhouse - Donut Loot

Default

Complete “Donut Loot” to send this check.

Forsaken Farmhouse

Playing with others

Session format and multiplayer behavior follow the maintainer documentation linked on this page.

Known scope and limitations

  • Release 0.1.4 removes bundled BepInEx; existing users are told no gameplay/APWorld/YAML update is required. New installs need BepInEx separately. The reviewed plugin identifies itself as 0.1.4, targets BepInEx 5.4.21/Unity Mono and documents Windows Steam and Epic copies. The APWorld has readable source but no version or compatibility manifest.
  • There are 45 randomised checks covering inventory pickups, hats, quests and exploration. Three Progressive Weapon items grant Soil Sword, Fork and Shovel. Keys, heart fruits and documents remain vanilla; the goal is normal Corrupt Onion, not the alternate God Onion ending. Quick Start can place one or two starter progression items early and locally.
  • The generic World item factory refers to an unavailable data field. Custom starting-item or other generic item-factory paths may fail; this does not establish that the separate default item-pool construction fails. Panludia has not run generation or played this build.
  • Connect after starting or continuing a game and remain connected for unique checks and the final boss. Offline checks and victory have no durable retry record. Item-count safeguards exist, but save data is not bound to the room seed/slot and delivery recovery is incomplete. Keep a separate backup before changing rooms or mod versions.
  • The maintainer documents Shift+R to respawn, including escape from the mural cave door, and restart → Continue → reconnect for item desynchronisation. These are recovery procedures, not guarantees for every interrupted session.
  • The password field is visible and connection details pass through the game save/logging code without credential-specific protection. Keep saves and logs private. For a secure remote room, use an explicit wss:// endpoint supplied by your host; a bare hostname can fall back to unencrypted transport.
  • The source has an MIT licence, but the ZIP still contains Assembly-CSharp.dll from the game and lacks complete component-specific redistribution permissions/notices in the examined files. This is a documentation gap, not an accusation. Panludia links to the maintainer’s release and does not host this archive.