Descend through randomized runs, buying merchant unlocks, village upgrades and shortcut crystals for multiworld rewards. Received skills rebuild the hero-selection pool; permanent upgrades and optional level-access items shape your descent. Shrines keep their ordinary effects while supplying checks, and the Chosen One finale is the client’s victory trigger.
261 possible addressed rewards: 50 merchants, up to 90 hub-shop purchases, 100 shrine activations, 10 shortcut crystals, 10 level exits and the finale. Defaults enable 181; the tightest offered configuration enables 96. Shrine numbers name activations, not fixed map tiles.
Actions and milestones that can send a check to your multiworld.
261 locationsDefault marks checks from configurations selected by standard options; the generated set can still vary with logic and seed.
Level 1 Merchant Unlock 1
Default
Buy merchant unlock 1 on level 1.
Level 1 merchants
Level 1 Merchant Unlock 2
Default
Buy merchant unlock 2 on level 1.
Level 1 merchants
Level 1 Merchant Unlock 3
Default
Buy merchant unlock 3 on level 1.
Level 1 merchants
Level 1 Merchant Unlock 4
Default
Buy merchant unlock 4 on level 1.
Level 1 merchants
Level 1 Merchant Unlock 5
Default
Buy merchant unlock 5 on level 1.
Level 1 merchants
Level 2 Merchant Unlock 1
Default
Buy merchant unlock 1 on level 2.
Level 2 merchants
Level 2 Merchant Unlock 2
Default
Buy merchant unlock 2 on level 2.
Level 2 merchants
Level 2 Merchant Unlock 3
Default
Buy merchant unlock 3 on level 2.
Level 2 merchants
Level 2 Merchant Unlock 4
Default
Buy merchant unlock 4 on level 2.
Level 2 merchants
Level 2 Merchant Unlock 5
Default
Buy merchant unlock 5 on level 2.
Level 2 merchants
Level 3 Merchant Unlock 1
Default
Buy merchant unlock 1 on level 3.
Level 3 merchants
Level 3 Merchant Unlock 2
Default
Buy merchant unlock 2 on level 3.
Level 3 merchants
Level 3 Merchant Unlock 3
Default
Buy merchant unlock 3 on level 3.
Level 3 merchants
Level 3 Merchant Unlock 4
Default
Buy merchant unlock 4 on level 3.
Level 3 merchants
Level 3 Merchant Unlock 5
Default
Buy merchant unlock 5 on level 3.
Level 3 merchants
Level 4 Merchant Unlock 1
Default
Buy merchant unlock 1 on level 4.
Level 4 merchants
Level 4 Merchant Unlock 2
Default
Buy merchant unlock 2 on level 4.
Level 4 merchants
Level 4 Merchant Unlock 3
Default
Buy merchant unlock 3 on level 4.
Level 4 merchants
Level 4 Merchant Unlock 4
Default
Buy merchant unlock 4 on level 4.
Level 4 merchants
Level 4 Merchant Unlock 5
Default
Buy merchant unlock 5 on level 4.
Level 4 merchants
Playing with others
Each slot runs its own single-player descent and exchanges Archipelago rewards. Optional Death Link shares eligible final hero deaths, with persistent outgoing buffer and multiplier settings. The mod does not connect the base game’s shared co-op paths to Archipelago.
Known scope and limitations
The published APWorld manifest identifies 0.4.0 and requires Archipelago 0.6.7. Internal defs.py version 0.3.2 and the GML’s v0.3.2 dev build stamp were retained in this release; version provenance is stated separately from these internal labels.
A locked next level retires the hero and returns to village selection while retaining permanent progress. It does not preserve the active hero and does not count as a Death Link death.
The World completion predicate tests received-item access to level eleven; the distributed client sends its actual victory status after the finale. These are different signals, with no separate defeated-boss event in World generation.
Configurations with too few reward checks trim useful skill unlocks from the end of the secondary-power list. At zero shrines with level locks and both optional check categories off, the final nine are omitted; progression items remain.
The native AP bridge and the player’s resulting patched game data were not independently rebuilt or playtested. The reviewed integration targets single-player Windows runs; Proton is untested and the co-op paths are outside this mod’s AP connection flow.