
COMMUNITY INTEGRATION
Void SolsArchipelago randomizer mod
Explore a minimalist soulslike with equipment and keys arriving from the multiworld. Item pickups form the core checks, with optional sparks, torches and hidden walls rewarding a more thorough exploration.
Maintained by Cookie966507
Explore game mechanics
Browse possible checks, rewards and settings. What appears in your game depends on your World options.
The 416 candidate checks include 9 boss defeats, 193 item pickups, 9 fish catches, 9 fish trades, 6 trader purchases, 6 upgrades, 16 special interactions and 168 optional checks. The 9 boss event locations have no network address and are kept separately for logic. Default settings activate 248 addressable checks. The generator precollects one of 11 starting weapons, fixes the East Wing Key in accessible Supermax Prison West, locks Victory at the World Spark after Zenith, and fills 16 remaining slots with a random weighted mix of five Sols currency items.
Actions and milestones that can send a check to your multiworld.
Prison - Entryway Light Spark
Prison - Security Checkpoint Light Spark
Prison Yard - Abandoned Guard Post Light Spark
Forest - Camp Light Spark
Forest - Pond Light Spark
Village - Square Light Spark
Mountain - Outpost Storage Light Spark
Mountain - Paerasha Temple Ruins Light Spark
Mountain - Peak Light Spark
Mines 1F - Excavation Pit Light Spark
Mines 3F - Lake of Stars Light Spark
Mines 4F - Temple of the Deep Light Spark
Cultist Compound - Grand Summoning Chamber Light Spark
Supermax Prison West - Supermax Cell Light Spark
Supermax Prison East - Warden's Waiting Room Light Spark
Supermax Prison West - Hidden Ritual Alcove Light Spark
Factory - Generator Room Light Spark
Swamp - Access Light Spark
Apex Outskirts - Alleyway Light Spark
Playing with others
A single-player adventure per Archipelago slot. Separate players exchange items through a room and can return to their saved connection across sessions. This does not add native shared-world co-op.
Known scope and limitations
- Use the Steam Game Versions & Betas menu to select archipelago-stable, then update the game. Verify the Archipelago marker on the title screen. The ordinary default branch and the free demo are not the documented AP route.
- The game-side connection interface is supplied through that Steam branch, not a separate BepInEx archive. Install void_sols.apworld in Archipelago for generation; do not expect installing the APWorld alone to modify the normal Steam game.
- Generate using the reviewed 1.0.2 world, then start New Game in the AP-enabled build and enter the room address, port, case-sensitive slot name and optional password.
- Resume through the same save entry. Its three-dot menu edits saved connection information if the server address changes. Use separate saves for unrelated rooms and keep backups before changing Steam branches.
- The reviewed public guide establishes this Steam workflow, but does not provide a separate Linux, Proton or macOS integration validation. Windows is the conservative listing here; the base game's macOS availability is not proof that the AP branch works there.
- Some progression items are consumables. Avoid spending tools needed for an unresolved route casually; the published placement rules do not constitute a guarantee about every possible sequence of consumable use.
- The 1.0.2 APWorld fixes Gatekeeper access logic. An older generated seed retains its old placements and logic assumptions even if the local package is replaced.
- Connection details are remembered with the save. Treat saves and diagnostic exports as private if they contain room credentials. Offline check recovery and exact DeathLink timing are not independently established by the public world package.
- Public source covers generation and rules, while the playable client comes from the game's Steam branch. Panludia has reviewed the documented workflow and APWorld, not inspected that game build or independently completed a campaign.